The World of Elusive Dreams is host to many unique races and classes
of characters. Players who remort have the option of choosing
from even more powerful races and classes.
Each race has certain innate affects, immunities, resistances,
vulnerabilities, and skills. Beyond this, each class offers a wide
range of additional spell groups and skills.
Automated race/class web update function ©1998 by Nebseni of Clandestine MUD
Mortal Races
Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Remort Races
The number in backets is the reincarnation that that race becomes available for selection
Mortal Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Mortal Classes
Mortal Races
| Remort Races
| Remort Classes
Races and Classes of Elusive Dreams
Remort Classes
Mortal Races
| Remort Races
| Mortal Classes
Races and Classes of Elusive Dreams
Mortal Races
Abborg are human, but a secluded existence in the far north saw
them develop many unique characteristics. Originally hunters and
gatherers, they now place little value on gathering anything except
weapons and equipment. They make excellent warriors and the skills
they learn from childhood adapt well to the life of a thief. They
prefer action to intellect and seldom become clerics or master magic.
|
Affected by:
detect magic, detect hidden, hide
|
Skills:
bash, hunt, second attack, fast healing, lore
|
| Str | Int | Wis | Dex | Con
| Base
| 16
| 16
| 16
| 16
| 16
| Max
| 23
| 23
| 23
| 23
| 23
|
|
Immune to:
disease
|
Resistant to:
charm, magic, fire
|
Vulnerable to:
cold
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Ariel are descendant from the large birds of long ago. They are
roughly the same height as the average human, but of a much slighter
build. Like humans, their colourings vary. They can almost tuck their
wings out of sight and pass as human to the casual observer. It is
rare for any of the land bound races to visit the Ariel eyries, hidden
as they are in almost inaccessible mountains. During the cataclysm,
their ability to travel great distances without tiring allowed them
to spread word of the sanctuary at St Helens.
|
Affected by:
detect hidden, flying, haste
|
Skills:
hunt, lore, peek
|
| Str | Int | Wis | Dex | Con
| Base
| 15
| 17
| 13
| 13
| 17
| Max
| 21
| 25
| 25
| 19
| 25
|
|
Immune to:
cold
|
Resistant to:
summon
|
Vulnerable to:
lightning, drowning
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Asgardian are an ancient race once thought to be mythical. They
are descendants of the famous guardian of the Gods. The very presence
of an Asgardian warrior has been known to turn the tide of a battle,
striking fear into all opponents intelligent enough to know fear.
After the Cataclysm, their duty to the Gods was fulfilled and they were
again free. They were one of the races that re-emerged into the lands.
|
Affected by:
detect magic, detect hidden, sanctuary
|
Skills:
bash, hunt, second attack, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 17
| 17
| 17
| 17
| 17
| Max
| 25
| 25
| 25
| 25
| 25
|
|
Immune to:
poison
|
Resistant to:
charm, magic
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Atlantean are descendants of folk that were once human. They were
transformed by the Gods when Atlantis sank and now bear little
resemblance to their far distant ancestors. They are an almost liquid
life form.
|
Affected by:
sanctuary, pass door, haste
|
Skills:
hunt, hide
|
| Str | Int | Wis | Dex | Con
| Base
| 16
| 17
| 17
| 16
| 17
| Max
| 24
| 25
| 25
| 24
| 24
|
|
Immune to:
charm, cold, disease
|
Resistant to:
magic
|
Vulnerable to:
fire, acid
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Centaur are a powerful tauroid race. The torso of a human atop the
body of a horse gives them the advantage of four legs and two arms.
They are reputed to be bad tempered and not very clever. They foster
these misconceptions to their own advantage. Whilst they are awesome
fighters, they lack a true understanding of the nature of their
opponents and are not therefore great tactical fighters. They tend to
rely on brute force when battle is engaged. They do however have a
strong empathic link with the forest world of their choice which they
prefer to the towns of the Lands. They make excellent rangers.
|
Affected by:
detect invis, detect hidden, haste
|
Skills:
bash, hunt, second attack, kick
|
| Str | Int | Wis | Dex | Con
| Base
| 16
| 15
| 19
| 18
| 21
| Max
| 23
| 24
| 26
| 25
| 27
|
|
Immune to:
cold
|
Resistant to:
no resistances.
|
Vulnerable to:
fire
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Dragon are not the Dragons of legend. They worship
the greater Dragons and their devotion has changed them physically. It
is believed that they were once elven and their life span supports
this theory. Their skin has a hard chitinous layer like the scales of
a dragon and leathery wings unfurl from their shoulder blades. They
are a solitary race. Their home is hidden in Dragonslair mountain
where the greater Dragons protect these young changelings, waiting for
them to fulfil their destiny and emerge into a full awareness as
Dragons. They are excellent magic users and fierce warriors.
|
Affected by:
detect invis, infrared, flying
|
Skills:
berserk, lore, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 15
| 15
| 15
| 15
| 15
| Max
| 25
| 25
| 25
| 25
| 25
|
|
Immune to:
no immunities.
|
Resistant to:
charm, blunt, fire
|
Vulnerable to:
piercing, cold
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Drider are a giant arachnid race. Their grotesque appearance makes
most other races give them a wide berth. The giant bulbous body looks
awkward but they are extremely agile on their many legs. They have
adapted to a humanoid form with two of the legs now specialised as
forearms and hands. The repugnance that they sense from most races
makes them shun the daylight. They make excellent thieves and have a
natural fascination with the dark forces. When they follow this path
they excel as DeathKnights and Necromancers.
|
Affected by:
detect invis, infrared, hide
|
Skills:
berserk, lore, second attack
|
| Str | Int | Wis | Dex | Con
| Base
| 14
| 16
| 16
| 14
| 15
| Max
| 25
| 24
| 25
| 25
| 25
|
|
Immune to:
poison
|
Resistant to:
no resistances.
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Drow once happily shared the surface world with their cousins, the
surface elves, prancing and frolicking in the light of the sun. Then
came the great Elven Wars resulting in the Drow being driven deep
underground. They were nearly lost, then they found solace under the
shadow of the evil deity, the Spider Queen Lloth. Now totally devoted
to her teachings, the Drow live their evil lives underground. Adept
necromancers and mages, Drow also move silently and make good thieves.
|
Affected by:
sneak, dark vision
|
Skills:
hide
|
| Str | Int | Wis | Dex | Con
| Base
| 12
| 14
| 13
| 15
| 11
| Max
| 16
| 20
| 18
| 21
| 15
|
|
Immune to:
no immunities.
|
Resistant to:
charm
|
Vulnerable to:
bright, iron
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Darkling are the product of dark evil experiments by the Master.
In drawing the essences of life from poor unfortunates who fell into
his clutches, the Master inadvertently created an evil twisted race
that preys without conscience on the weak. Since they were created
by torture and experiment, there is great diversity in their outward
appearance. The one constant characteristic is their apparent lack of
visceral organs. They eat food with difficulty and feed by preference
on the fear they engender in others. They thirst for blood and live
to kill.
|
Affected by:
prot good, berserk, dark vision
|
Skills:
None.
|
| Str | Int | Wis | Dex | Con
| Base
| 13
| 13
| 13
| 13
| 13
| Max
| 18
| 18
| 18
| 18
| 18
|
|
Immune to:
no immunities.
|
Resistant to:
no resistances.
|
Vulnerable to:
mental
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Duergar are a race of dark dwarves who live underground. They are
similar to their surface cousins but no longer work in stone and metal.
Whilst they are still a strong and robust race, they are less strong
for their time undergound and their skin is now ebony in colour. They
are however very dexterous as a result of centuries of thieving and
deceit. They are not tall, standing only about shoulder height to the
average human and they are by nature evil.
|
Affected by:
infrared, prot good
|
Skills:
berserk
|
| Str | Int | Wis | Dex | Con
| Base
| 14
| 12
| 14
| 10
| 15
| Max
| 23
| 16
| 18
| 21
| 22
|
|
Immune to:
no immunities.
|
Resistant to:
poison, disease
|
Vulnerable to:
drowning
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Dwarfdom often refuses to recognise the
differences that time has wrought. Many of these Dwarven races are named
for their ancient Dwarven Gods.
All of the Dwarven Races are by nature devout and sincere and make
powerful and dependable allies. They thrive under ceremony and
certainty and tend to think in absolutes. Their view of morality is
sometimes hard for outsiders to fathom, since almost anything can be
justified by religious zeal and duty. By nature and heritage, all of
the Dwarves make excellent clerics.
{B======================================================================{Y
{c1st remort:{WMornala
{c2nd remort:{WSildar
{c3rd remort:{WHouette
{c4th remort:{WThorur
{c5th remort:{WGimo
{c6th remort:{WDurin
{c7th remort:{WModsognor
{c8th remort:{WDoror
{c9th remort:{WNala
{c10th remort:{WGimur
{c11th remort:{WMordor
{c12th remort:{WClangein
{c13th remort:{WUlaanii
{c14th remort:{WFortuni
{c15th remort:{WMoradin
{w======================================================================
{C >>>{Y={R-{W< {MD W A R F {W>{R-{Y={C<<<
{B======================================================================
{CDwarves are short stocky demi-humans. They are infamous for their
foul tempers and great stamina. Dwarves have high strength and
constitution but poor dexterity. They are not quick learners but are
usually wise due to their long lifespans. They are excellent fighters
and priests their stubborness and strength of character means that they
often find the powers in themselves and become psionicists.
|
Affected by:
infrared
|
Skills:
berserk
|
| Str | Int | Wis | Dex | Con
| Base
| 21
| 15
| 20
| 12
| 21
| Max
| 28
| 21
| 28
| 20
| 28
|
|
Immune to:
no immunities.
|
Resistant to:
poison, disease
|
Vulnerable to:
drowning
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Efreeti are reputed to be descendants of the genies of legend, however
they long ago lost the power to grant wishes. They are fervent followers
of the God of Chaos in the hope that one day he will return their lost
powers. Meanwhile, they are branded as liars and fakes if any mention
is made of their ancestry. They are therefore suspicious and distrusting
of strangers and many have taken successfully to the thief class. Since
the forgotten powers of the genie go beyond magic, many excel as
psionicists. Others seek their lost heritage as necromancers or mages.
|
Affected by:
detect invis, detect magic, infrared
|
Skills:
sneak, hide, peek, steal
|
| Str | Int | Wis | Dex | Con
| Base
| 21
| 21
| 18
| 18
| 18
| Max
| 25
| 25
| 25
| 25
| 25
|
|
Immune to:
no immunities.
|
Resistant to:
poison
|
Vulnerable to:
cold
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Elf is slightly taller than average human and has a lighter build.
They lack the strength and stamina of some of the other races, but are
very agile in body and mind. Elves have a long history in the lands of
Elusive and many different races appeared after the cataclysm. Some of
these ancient long-lived races of Elves are really elves transformed to
higher state of being by experience and knowledge and the cleansing
process of re-morting.
{B======================================================================
{C1st remort: {WWoodelf
{C2nd remort: {WMountainelf
{C3rd remort: {WShadowelf
{C4th remort: {WGlamredhel
{C5th remort: {WGreyelf
{C6th remort: {WLightelf Blackelf
{C7th remort: {WMoredhel Eledhel
{C8th remort: {WOcedhel
{C9th remort: {WTerraelf
{C10th remort:{WSunelf
{C11th remort:{WHighelf
{C12th remort:{WRoyalelf
{C13th remort:{WRegalelf
{C14th remort:{WElusedhel
{C15th remort:{WAlherdhel{x
{w======================================================================
{C >>>{Y={R-{W< {ME L F {W>{R-{Y={C<<<
{B======================================================================
{CElves are creatures of the forest, prancing and frolicking in the light of
the sun. However, their race was fractured by the great Elven Wars,
resulting in their Drow cousins being driven deep underground. Elves make
superb rangers, as their intimate knowledge of the forest gives them an
advantage over most any other creature. Adept necromancers and mages,
Elves also move silently and make good thieves.
|
Affected by:
infrared
|
Skills:
sneak, hide
|
| Str | Int | Wis | Dex | Con
| Base
| 14
| 23
| 17
| 20
| 15
| Max
| 20
| 30
| 23
| 29
| 23
|
|
Immune to:
no immunities.
|
Resistant to:
charm
|
Vulnerable to:
iron
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Elysian are a powerful and arrogant race who are strangers to the
Dream. Little is known of their origins save for a crytpic word they use
- Clandestine. They offended their Gods with their arrogance and were
cursed to perpetual sleep. They escaped the curse by riding the silver
pathways of the dream to these Lands. They understand the power of the
waking dream and are devoted to the Silver Lady since they fear the loss
of their refuge if she should awaken. They are not restricted by a false
morality and are excellent necromancers and mages. They have an affinity
for the land which allows them to become excellent rangers.
|
Affected by:
detect invis, detect magic, infrared, haste
|
Skills:
sneak, hide
|
| Str | Int | Wis | Dex | Con
| Base
| 16
| 17
| 17
| 19
| 20
| Max
| 25
| 25
| 25
| 25
| 25
|
|
Immune to:
no immunities.
|
Resistant to:
magic, fire
|
Vulnerable to:
poison, disease
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Felpur are a race of large cats magically given limited sentience to
serve in the temples of the Gods. It was the cataclysm itself that freed
them, bringing them to full sentiency. Their long silken coats were still
coveted for their beauty and warmth and in the first years of turmoil
they were almost hunted to extinction. They soon learned to use their
long sharp claws to defend themselves. They make excellent necromancers
and mages and many turn their natural stealth skills to the life of a
thief.
|
Affected by:
detect invis, detect magic, dark vision
|
Skills:
sneak, hide
|
| Str | Int | Wis | Dex | Con
| Base
| 18
| 18
| 18
| 18
| 17
| Max
| 25
| 25
| 25
| 25
| 25
|
|
Immune to:
no immunities.
|
Resistant to:
cold
|
Vulnerable to:
drowning
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Giant towers over most races, usually standing 9-12 feet in height.
They are very strong and durable. Giants are not noted for their clear
thinking and logic and their sheer size tends to make them clumsy. They
are however formidable warriors. After the cataclysm, a diversity of
giants began to appear in the lands, however many of these races are the
result of giants moving to the next plane of existance through the
cleansing process of remorting. They do not learn magic easily but can
harness the natural forces both within themselves and the lands. They
make excellent warriors.
{B======================================================================
{C1st remort:{WFiregiant
{C2nd remort:{WSungiant
{C3rd remort:{WFrostgiant
{C4th remort:{WAcidgiant
{C5th remort:{WGasgiant
{C6th remort:{WEarthgiant
{C7th remort:{WSilvergiant
{C8th remort:{WGoldgiant
{C9th remort:{WPuregiant
{C10th remort:{WStormgiant
{C11th remort:{WEttin
{C12th remort:{WTitan
{C13th remort:{WFirbolg
{C14th remort:{WBraganal
{C15th remort:{WGiganticus
{w======================================================================
{C >>>{Y={R-{W< {MG I A N T {W>{R-{Y={C<<<
{B======================================================================
{CGiants are lumbering brutes, known to rely on force rather than brains
to solve their problems. They make excellent warriors, and strangely,
they also make fine psionicists as well. A giant mage is unheard of.
|
Affected by:
no permanent affects.
|
Skills:
bash, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 22
| 11
| 20
| 12
| 24
| Max
| 30
| 19
| 27
| 19
| 30
|
|
Immune to:
no immunities.
|
Resistant to:
fire, cold
|
Vulnerable to:
lightning, mental
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Gnome is a cousin to the Dwarves. They are about the same height as
Dwarves but are considerably slimmer. Even before the cataclysm, a tribe
of Dwarves left their ancient homes and made its home on the surface.
Over the centuries this tribe changed becoming less dependent on muscles
and more on their minds. The natural skills of the Dwarves were refined
beyond plain metallurgy or mining and the gnomes developed a love of
machinery. Gnomes are cunning and inventive, always thinking up plots
and trying to devise more efficient ways to do things. Gnomes make good
Mages and Thieves though their methods of stealing often go beyond mere
pickpocketing since the plot is often more important than the profit.
|
Affected by:
infrared
|
Skills:
lore
|
| Str | Int | Wis | Dex | Con
| Base
| 12
| 12
| 14
| 14
| 15
| Max
| 18
| 23
| 20
| 23
| 23
|
|
Immune to:
no immunities.
|
Resistant to:
magic, poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Goblin stands about five feet tall, has pale green or grey skin and is
almost always smiling with a white, sharp-toothed grin. Save for the
fine, luxuriant hair on their heads they have little or no body hair. Its
difficult to tell what a goblin is thinking and behind that smile they
are just as likely to be eyeing you like a side of meat. They have a
disarming charm though. Goblins are thin and wiry, small and compact but
very tough for their size. Goblins are fond of bartering, and will sit
for hours to haggle down the price of a loaf of bread by one coin. They
are intelligent, and exceedingly agile. They are especially well-suited
to be Thieves but also make good Mages.
|
Affected by:
infrared
|
Skills:
haggle, sneak, lore
|
| Str | Int | Wis | Dex | Con
| Base
| 10
| 14
| 14
| 16
| 14
| Max
| 15
| 23
| 20
| 25
| 20
|
|
Immune to:
no immunities.
|
Resistant to:
disease
|
Vulnerable to:
magic
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Halfling are a shy, reclusive folk. Physically, they average around 3 ft
high, about half the height of a human (hence the name). Surprisingly,
they are tough and incredibly agile -- and deceptively quick. They are
fond of good company and good drink, and are very soft-hearted. But when
a Halfling is cornered, or home (or food and drink!) is threatened, they
will fight with a ferocity that would startle any but the most seasoned
of adventurers. Halflings do not take well to magic, and it is rare to
find a Halfling who can demonstrate magical powers of any sort. They
make excellent Thieves, due to their innate agility and stealth.
|
Affected by:
pass door
|
Skills:
sneak, hide
|
| Str | Int | Wis | Dex | Con
| Base
| 11
| 14
| 12
| 15
| 13
| Max
| 15
| 20
| 16
| 21
| 18
|
|
Immune to:
no immunities.
|
Resistant to:
poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Hobgoblin resembles a tall slender elf. Up closer
though, their smile turns out to be a grimace of sharp white pointed
teeth. They have a ravenous hunger for newborn flesh and those sharp
teeth and their long claws make short work of any tasty morsels they
manage to snatch. They are extremely well-adapted to life as a thief.
|
Affected by:
infrared, haste
|
Skills:
sneak, hide, backstab
|
| Str | Int | Wis | Dex | Con
| Base
| 18
| 18
| 18
| 18
| 18
| Max
| 24
| 24
| 24
| 24
| 24
|
|
Immune to:
no immunities.
|
Resistant to:
poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Humans are a race that for many years lived under the happy delusion that
they were the only race in the lands. On the few occasions that they did
interact with other races, they managed to convince themselves that it
was imagination, delusion or even luck that caused the unusual results.
The Cataclysm however, shattered the illusion and humans were no longer
under the delusion that they alone were the sentient race, overlord in
the lands. The the pain of the cataclysm and the power of the dream did
alter their perceptions enough so that they moved into the true plane of
existance in Elusive. Their major asset is their ability to adapt. They
do equally well in any class. Human males average just under six feet
tall, and females about five and a half.
|
Affected by:
no permanent affects.
|
Skills:
None.
|
| Str | Int | Wis | Dex | Con
| Base
| 13
| 13
| 13
| 13
| 13
| Max
| 18
| 18
| 18
| 18
| 18
|
|
Immune to:
no immunities.
|
Resistant to:
no resistances.
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Kang look like a cross between a snake and a lizard. They stand on two
feet and have the intelligence and natural instincts of a true predator.
They are a mysterious folk, living deep in secluded swamps and jungles
and are rarely seen in major centres of population. Kang are tall, some
nearing seven feet in height, and are well muscled. They are covered in
a scaly skin, the color varying for each individual. They have a strange
loping walk, and are not very flexible, despite their sinuous snake like
appearance. Kang are brought up under an ethos of Peace and Healing, and
many vow to extinguish evil in the world. They are fierce fighters, well
suited as Clerics, Warriors and Psionicists.
|
Affected by:
detect invis, infrared
|
Skills:
berserk
|
| Str | Int | Wis | Dex | Con
| Base
| 14
| 12
| 14
| 10
| 15
| Max
| 25
| 15
| 23
| 15
| 25
|
|
Immune to:
poison
|
Resistant to:
blunt, fire
|
Vulnerable to:
cold
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Kender are a mischievous lovable race that despite their traditional
topknot and love of strange and exotic weapons, manage to blend into
the scenery on most occasions. They are so much a part of the scenery
in fact that they tend to carry most of it away with them. Others call
it stealing, but Kender vehemently deny any intention to deprive the
owner of their goods. Items just fall into their bags. They tend to
be loners yet love company. Its just that not many can cope with their
light-fingered nature for long. They make excellent thieves.
|
Affected by:
pass door
|
Skills:
steal, sneak, pick lock
|
| Str | Int | Wis | Dex | Con
| Base
| 13
| 15
| 11
| 16
| 14
| Max
| 18
| 19
| 16
| 21
| 15
|
|
Immune to:
no immunities.
|
Resistant to:
disease
|
Vulnerable to:
blunt
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Orc - Once elves, they were bred and twisted and corrupted from tortured
Elves. Orcs are now almost everything the Elves are not. They are foul
and unlovely and are cruel haters of all life. They do not have the
grace of the elves, instead having squinty eyes, pronounced canines and
coarse hair. They are renowned for their bad tempers and have a homicidal
hatred for other races. They are tough as nails love the ceremony and
rituals associated with the dark gods and therefore can make excellent
clerics. They are also fierce warriors.
|
Affected by:
infrared
|
Skills:
berserk
|
| Str | Int | Wis | Dex | Con
| Base
| 14
| 12
| 13
| 11
| 15
| Max
| 20
| 16
| 18
| 15
| 21
|
|
Immune to:
no immunities.
|
Resistant to:
disease
|
Vulnerable to:
bright
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Pixie is a small winged creature, born of the magical spirit of nature.
They are self-appointed guardians of the forests of the lands. Although
alone a pixie is not a very formidable foe, only the foolhardy would
attack one since their very essence is formed from magic and they are a
fiercely loyal people. To harm one pixie is to risk punishment by a
horde of angry pixies. They are perfectly suited to be druids and also
any calling that requires mastery of magic. It is very rare for a pixie
to follow any path associated with warriors or fighting.
|
Affected by:
detect magic, infrared, flying
|
Skills:
None.
|
| Str | Int | Wis | Dex | Con
| Base
| 10
| 15
| 15
| 15
| 10
| Max
| 18
| 25
| 25
| 23
| 18
|
|
Immune to:
no immunities.
|
Resistant to:
charm, mental
|
Vulnerable to:
iron
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Quickling resemble tiny wingless pixies. Their origins are unknown
although it is believed that whereas pixies are born of the magical
spirit of nature, quickling are a born of the elements themselves.
They move like the wind and strike like lightning. In fact, the victim
is left struggling to explain just why their purse is lighter than it
was a moment ago. To catch a Quickling in the act is like trying to
catch lightning itself. They normally keep a horde of stolen goods from
other races. They are popular spies and their tiny bodies and quick
fingers also make them more than capable thieves.
|
Affected by:
detect invis, pass door, haste
|
Skills:
hide, sneak, haggle
|
| Str | Int | Wis | Dex | Con
| Base
| 12
| 13
| 13
| 21
| 12
| Max
| 18
| 19
| 19
| 25
| 18
|
|
Immune to:
charm, lightning
|
Resistant to:
disease
|
Vulnerable to:
fire
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Spriggan look like large insects. They have small antennae and multi-
faceted mirrored eyes that make it impossible to tell where they are
looking. They are covered in a tough leathery skin and are born with
wings but lose these as they reach maturity. They originate in the
grassland regions and several home creches dot the landscape there.
Spriggan leave the creches as they reach maturity and become nomad
wanderers. Polite and diplomatic they have a reputation for impartiality
that makes them popular choices as mediators and judges. Many don the
robes of the cleric.
|
Affected by:
pass door
|
Skills:
meditation, sneak, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 16
| 20
| 20
| 16
| 16
| Max
| 24
| 25
| 25
| 24
| 24
|
|
Immune to:
no immunities.
|
Resistant to:
blunt, cold, poison, disease
|
Vulnerable to:
fire
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Sprites are cousins of the faeries and lephrechauns and are mischievous
beings. Their malicious pranks have often ended the lives of those who
made themselves targets of their wrath. Their innocent appearance and
soft laugh belie their true nature as tricksters and schemers. They make
excellent thieves or necromancers.
|
Affected by:
detect invis, detect hidden, flying
|
Skills:
hide, sneak, fast healing, haggle
|
| Str | Int | Wis | Dex | Con
| Base
| 14
| 22
| 22
| 21
| 16
| Max
| 25
| 25
| 25
| 25
| 25
|
|
Immune to:
no immunities.
|
Resistant to:
fire, poison
|
Vulnerable to:
blunt
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Svirfnebli are also known as deep gnomes. They tend to be very pale,
with skin colors ranging from light gray to pale white. They are larger
and taller than their surface cousins. Their centuries of working with
stone has made them strong with great endurance. Their total dedication
to stone has limited their mental agility so that it is doubtful they
have achieved their full potential. They are regarded as very wise and
prefer to remain neutral in all aspects of their lives. They are adept
at learning the powers of items. The maverick instinct that brings these
wanderers to the surface lands also makes them good rangers. Those that
do not settle well on the surface usually turn to the life of a thief.
|
Affected by:
detect invis, infrared
|
Skills:
lore
|
| Str | Int | Wis | Dex | Con
| Base
| 14
| 8
| 14
| 14
| 15
| Max
| 20
| 19
| 20
| 23
| 23
|
|
Immune to:
no immunities.
|
Resistant to:
magic, poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Treant is the manifestation of the life force of the forest and it
inhabits and "awakens" a tree. The life force that joins with a tree to
form a Treant picks the largest healthiest example of any species. They
are incredibly long lived. They tend to do things slowly with careful
intent and they will journey deep into the forest to contemplate an
important decision. To a Treant, the perfect forest is one in which the
natural cycles are free to continue uninterrupted. Treants, from time to
time, enter a state of dormancy, that can last from as little as a few
days, to as much as many years. As Treants age, these dormancy periods
increase in frequency and length. They make excellent rangers and druids
|
Affected by:
detect hidden, sanctuary
|
Skills:
second attack, meditation
|
| Str | Int | Wis | Dex | Con
| Base
| 14
| 16
| 15
| 11
| 19
| Max
| 20
| 20
| 20
| 15
| 25
|
|
Immune to:
no immunities.
|
Resistant to:
cold
|
Vulnerable to:
fire, lightning
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Remort Races
AvianAvailable on reincarnation number 3 are powerful winged beings who served as messengers, guards, and
airborne spies for centuries. They are very sociable, however they carry
themselves with a nobility that leaves others in awe of their majestic
presence. From the lofty heights to which they soar, they can survey the
actions of the lesser races. They cannot resist collecting any shiny
baubles they see glinting below however. They make excellent thieves.
|
Affected by:
sanctuary, infrared, flying, pass door, fire shield, ice shield, shock shield
|
Skills:
meditation, fast healing, second attack, lore
|
| Str | Int | Wis | Dex | Con
| Base
| 49
| 44
| 46
| 48
| 52
| Max
| 55
| 51
| 53
| 54
| 58
|
|
Immune to:
fire, cold
|
Resistant to:
acid, negative, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
BalrogAvailable on reincarnation number 1 are Maiar, or primeval spirits, that the Dark Lord seduced to his
service. They assume a physical form that is powerful and dreadful to
behold. The word Balrog means "Demon of Might". Balrogs usually take on
a human-shape, although much larger. They have a mane wreathed in flame.
They are at home in the Darkness. They are extremely versatile and
dangerous and can master any class.
|
Affected by:
sanctuary, flying, pass door, fire shield
|
Skills:
meditation, fast healing, hunt, second attack
|
| Str | Int | Wis | Dex | Con
| Base
| 22
| 22
| 22
| 22
| 22
| Max
| 35
| 35
| 35
| 35
| 35
|
|
Immune to:
fire, disease
|
Resistant to:
lightning
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
ShettlarAvailable on reincarnation number 1 |
Affected by:
detect invis, detect magic, infrared, ice shield
|
Skills:
bash, hunt
|
| Str | Int | Wis | Dex | Con
| Base
| 26
| 25
| 29
| 28
| 31
| Max
| 33
| 34
| 36
| 35
| 37
|
|
Immune to:
cold
|
Resistant to:
poison, disease
|
Vulnerable to:
fire
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
WelsdakAvailable on reincarnation number 2 |
Affected by:
detect invis, detect magic, infrared, ice shield, shock shield
|
Skills:
bash, hunt, kick
|
| Str | Int | Wis | Dex | Con
| Base
| 36
| 35
| 39
| 38
| 41
| Max
| 43
| 44
| 46
| 45
| 47
|
|
Immune to:
cold
|
Resistant to:
poison, disease
|
Vulnerable to:
fire
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
EqvarianAvailable on reincarnation number 3 |
Affected by:
detect invis, detect magic, infrared, fire shield, ice shield, shock shield
|
Skills:
bash, hunt, kick, hide
|
| Str | Int | Wis | Dex | Con
| Base
| 46
| 45
| 49
| 48
| 51
| Max
| 53
| 54
| 56
| 55
| 57
|
|
Immune to:
cold
|
Resistant to:
poison, disease
|
Vulnerable to:
fire
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
CaspianAvailable on reincarnation number 4 |
Affected by:
detect invis, detect magic, infrared, flying, fire shield, ice shield, shock shield, acid shield
|
Skills:
bash, hunt, kick, hide, sneak
|
| Str | Int | Wis | Dex | Con
| Base
| 56
| 55
| 59
| 58
| 61
| Max
| 63
| 64
| 66
| 65
| 67
|
|
Immune to:
cold
|
Resistant to:
poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
HanerianAvailable on reincarnation number 5 |
Affected by:
detect invis, detect magic, infrared, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
bash, hunt, kick, hide, sneak, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 66
| 65
| 69
| 68
| 71
| Max
| 73
| 74
| 76
| 75
| 77
|
|
Immune to:
cold
|
Resistant to:
poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
HosteinerAvailable on reincarnation number 6 |
Affected by:
detect invis, detect magic, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
bash, hunt, kick, hide, sneak, fast healing, parry
|
| Str | Int | Wis | Dex | Con
| Base
| 76
| 75
| 79
| 78
| 81
| Max
| 83
| 84
| 86
| 85
| 87
|
|
Immune to:
cold
|
Resistant to:
blunt, poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
TradhenerAvailable on reincarnation number 7 |
Affected by:
detect invis, detect magic, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
bash, hunt, kick, hide, sneak, fast healing, parry, second attack
|
| Str | Int | Wis | Dex | Con
| Base
| 86
| 85
| 89
| 88
| 91
| Max
| 93
| 94
| 96
| 95
| 97
|
|
Immune to:
cold
|
Resistant to:
blunt, poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
OlfenjurgAvailable on reincarnation number 8 |
Affected by:
detect invis, detect magic, sanctuary, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
bash, hunt, kick, hide, sneak, fast healing, parry, second attack, lore
|
| Str | Int | Wis | Dex | Con
| Base
| 96
| 95
| 99
| 98
| 101
| Max
| 103
| 104
| 106
| 105
| 107
|
|
Immune to:
cold
|
Resistant to:
blunt, lightning, poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
WestphalianAvailable on reincarnation number 9 |
Affected by:
detect invis, detect magic, sanctuary, infrared, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
bash, hunt, kick, hide, sneak, fast healing, parry, second attack, lore
|
| Str | Int | Wis | Dex | Con
| Base
| 106
| 105
| 109
| 108
| 111
| Max
| 113
| 114
| 116
| 115
| 117
|
|
Immune to:
cold
|
Resistant to:
blunt, lightning, poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
AppaltaranAvailable on reincarnation number 10 |
Affected by:
detect invis, detect magic, sanctuary, infrared, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
bash, hunt, kick, hide, sneak, fast healing, parry, second attack, lore
|
| Str | Int | Wis | Dex | Con
| Base
| 116
| 115
| 119
| 118
| 121
| Max
| 123
| 124
| 126
| 125
| 127
|
|
Immune to:
cold
|
Resistant to:
blunt, slashing, lightning, poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
ConnemaraAvailable on reincarnation number 11 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
bash, hunt, kick, hide, sneak, fast healing, parry, second attack, lore, meditation
|
| Str | Int | Wis | Dex | Con
| Base
| 126
| 125
| 129
| 128
| 131
| Max
| 133
| 134
| 136
| 135
| 137
|
|
Immune to:
cold
|
Resistant to:
blunt, slashing, lightning, poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
AndaluseAvailable on reincarnation number 12 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
bash, hunt, kick, hide, sneak, fast healing, parry, second attack, lore, meditation, berserk
|
| Str | Int | Wis | Dex | Con
| Base
| 136
| 135
| 139
| 138
| 141
| Max
| 143
| 144
| 146
| 145
| 147
|
|
Immune to:
cold
|
Resistant to:
blunt, slashing, lightning, poison, disease, bright
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
SellefAvailable on reincarnation number 13 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
bash, hunt, kick, hide, sneak, fast healing, parry, second attack, lore, meditation, berserk, third attack
|
| Str | Int | Wis | Dex | Con
| Base
| 146
| 145
| 149
| 148
| 151
| Max
| 153
| 154
| 156
| 155
| 157
|
|
Immune to:
cold, poison
|
Resistant to:
blunt, slashing, lightning, disease, bright
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
MorgaveAvailable on reincarnation number 14 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
bash, hunt, kick, hide, sneak, fast healing, parry, second attack, lore, meditation, berserk, third attack, trip
|
| Str | Int | Wis | Dex | Con
| Base
| 156
| 155
| 159
| 158
| 161
| Max
| 163
| 164
| 166
| 165
| 167
|
|
Immune to:
cold, poison
|
Resistant to:
blunt, slashing, lightning, disease, bright
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
PanAvailable on reincarnation number 15 |
Affected by:
detect invis, detect magic, detect hidden, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
bash, hunt, kick, hide, sneak, fast healing, parry, second attack, lore, meditation, berserk, third attack, backstab, trip
|
| Str | Int | Wis | Dex | Con
| Base
| 166
| 165
| 169
| 168
| 171
| Max
| 173
| 174
| 176
| 175
| 177
|
|
Immune to:
cold, poison
|
Resistant to:
blunt, slashing, fire, lightning, disease, bright
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
MornalaAvailable on reincarnation number 1 |
Affected by:
infrared, prot good, acid shield
|
Skills:
berserk, sneak
|
| Str | Int | Wis | Dex | Con
| Base
| 31
| 25
| 30
| 22
| 31
| Max
| 38
| 31
| 38
| 30
| 38
|
|
Immune to:
no immunities.
|
Resistant to:
lightning, poison, disease
|
Vulnerable to:
drowning
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
SildarAvailable on reincarnation number 2 |
Affected by:
infrared, prot good, shock shield, acid shield
|
Skills:
berserk, sneak, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 41
| 35
| 40
| 32
| 41
| Max
| 48
| 41
| 48
| 40
| 48
|
|
Immune to:
lightning
|
Resistant to:
poison, disease
|
Vulnerable to:
drowning
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
HouetteAvailable on reincarnation number 3 |
Affected by:
detect magic, infrared, prot good, gas shield, shock shield, acid shield
|
Skills:
berserk, sneak, fast healing, lore
|
| Str | Int | Wis | Dex | Con
| Base
| 51
| 45
| 50
| 42
| 51
| Max
| 58
| 51
| 58
| 50
| 58
|
|
Immune to:
lightning
|
Resistant to:
poison, disease
|
Vulnerable to:
drowning
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
ThorurAvailable on reincarnation number 4 |
Affected by:
detect magic, infrared, prot evil, prot good, gas shield, fire shield, shock shield, acid shield
|
Skills:
berserk, sneak, fast healing, lore, dodge
|
| Str | Int | Wis | Dex | Con
| Base
| 61
| 55
| 60
| 52
| 61
| Max
| 68
| 61
| 68
| 60
| 68
|
|
Immune to:
lightning
|
Resistant to:
poison, disease
|
Vulnerable to:
drowning
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
GimoAvailable on reincarnation number 5 |
Affected by:
detect invis, detect magic, infrared, prot evil, prot good, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
berserk, sneak, fast healing, lore, dodge, trip
|
| Str | Int | Wis | Dex | Con
| Base
| 71
| 65
| 70
| 62
| 71
| Max
| 78
| 71
| 78
| 70
| 78
|
|
Immune to:
lightning
|
Resistant to:
poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
DurinAvailable on reincarnation number 6 |
Affected by:
detect invis, detect magic, infrared, prot evil, prot good, flying, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
berserk, sneak, fast healing, lore, dodge, trip, second attack
|
| Str | Int | Wis | Dex | Con
| Base
| 81
| 75
| 80
| 72
| 81
| Max
| 88
| 81
| 88
| 80
| 88
|
|
Immune to:
lightning
|
Resistant to:
poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
ModsognorAvailable on reincarnation number 7 |
Affected by:
detect invis, detect magic, infrared, prot evil, prot good, flying, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
berserk, sneak, fast healing, lore, dodge, trip, second attack, kick
|
| Str | Int | Wis | Dex | Con
| Base
| 91
| 85
| 90
| 82
| 91
| Max
| 98
| 91
| 98
| 90
| 98
|
|
Immune to:
lightning
|
Resistant to:
poison, disease, bright
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
DororAvailable on reincarnation number 8 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
berserk, sneak, fast healing, lore, dodge, trip, second attack, kick, hunt, bash
|
| Str | Int | Wis | Dex | Con
| Base
| 101
| 95
| 100
| 92
| 101
| Max
| 108
| 101
| 108
| 100
| 108
|
|
Immune to:
lightning
|
Resistant to:
blunt, poison, disease, bright
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
NalaAvailable on reincarnation number 9 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
berserk, sneak, fast healing, lore, dodge, trip, second attack, kick, hunt, bash, hide, peek
|
| Str | Int | Wis | Dex | Con
| Base
| 111
| 105
| 110
| 102
| 111
| Max
| 118
| 111
| 118
| 110
| 118
|
|
Immune to:
lightning
|
Resistant to:
blunt, poison, disease, bright
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
GimurAvailable on reincarnation number 10 |
Affected by:
detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
berserk, sneak, fast healing, lore, dodge, trip, second attack, kick, hunt, bash, hide, peek
|
| Str | Int | Wis | Dex | Con
| Base
| 121
| 115
| 120
| 112
| 121
| Max
| 128
| 121
| 128
| 120
| 128
|
|
Immune to:
lightning
|
Resistant to:
blunt, poison, disease, bright
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
MordorAvailable on reincarnation number 11 |
Affected by:
detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
berserk, sneak, fast healing, lore, dodge, trip, second attack, kick, hunt, bash, hide, peek, backstab
|
| Str | Int | Wis | Dex | Con
| Base
| 131
| 125
| 130
| 122
| 131
| Max
| 138
| 131
| 138
| 130
| 138
|
|
Immune to:
lightning
|
Resistant to:
blunt, poison, disease, bright
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
ClangeinAvailable on reincarnation number 12 |
Affected by:
detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
berserk, sneak, fast healing, lore, dodge, trip, second attack, kick, hunt, bash, hide, peek, backstab, parry
|
| Str | Int | Wis | Dex | Con
| Base
| 141
| 135
| 140
| 132
| 141
| Max
| 148
| 141
| 148
| 140
| 148
|
|
Immune to:
lightning
|
Resistant to:
blunt, piercing, poison, disease, bright
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
UlaaniiAvailable on reincarnation number 13 |
Affected by:
detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
berserk, sneak, fast healing, lore, dodge, trip, second attack, kick, hunt, bash, hide, peek, backstab, parry, shield block
|
| Str | Int | Wis | Dex | Con
| Base
| 151
| 145
| 150
| 142
| 151
| Max
| 158
| 151
| 158
| 150
| 158
|
|
Immune to:
lightning
|
Resistant to:
blunt, piercing, cold, poison, disease, bright
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FortuniAvailable on reincarnation number 14 |
Affected by:
detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
berserk, sneak, fast healing, lore, dodge, trip, second attack, kick, hunt, bash, hide, peek, backstab, parry, shield block, third attack
|
| Str | Int | Wis | Dex | Con
| Base
| 161
| 155
| 160
| 152
| 161
| Max
| 168
| 161
| 168
| 160
| 168
|
|
Immune to:
lightning, disease
|
Resistant to:
blunt, piercing, cold, poison, bright
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
MoradinAvailable on reincarnation number 15 |
Affected by:
detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
berserk, sneak, fast healing, lore, dodge, trip, second attack, kick, hunt, bash, hide, peek, backstab, parry, shield block, third attack, pick lock
|
| Str | Int | Wis | Dex | Con
| Base
| 171
| 165
| 170
| 162
| 171
| Max
| 178
| 171
| 178
| 170
| 178
|
|
Immune to:
lightning, disease
|
Resistant to:
blunt, piercing, fire, cold, poison, bright
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
WoodelfAvailable on reincarnation number 1 |
Affected by:
infrared, flying, fire shield
|
Skills:
sneak, hide, hunt
|
| Str | Int | Wis | Dex | Con
| Base
| 24
| 33
| 27
| 30
| 25
| Max
| 30
| 40
| 33
| 39
| 33
|
|
Immune to:
mental
|
Resistant to:
no resistances.
|
Vulnerable to:
iron
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
MountainelfAvailable on reincarnation number 2 |
Affected by:
detect invis, detect magic, infrared, flying, fire shield, shock shield
|
Skills:
sneak, hide, hunt, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 34
| 43
| 37
| 40
| 35
| Max
| 40
| 50
| 43
| 49
| 43
|
|
Immune to:
mental
|
Resistant to:
poison
|
Vulnerable to:
iron
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
ShadowelfAvailable on reincarnation number 3 |
Affected by:
detect invis, detect magic, infrared, flying, haste, fire shield, ice shield, shock shield
|
Skills:
sneak, hide, hunt, fast healing, lore
|
| Str | Int | Wis | Dex | Con
| Base
| 44
| 53
| 47
| 50
| 45
| Max
| 50
| 60
| 53
| 59
| 53
|
|
Immune to:
mental
|
Resistant to:
poison
|
Vulnerable to:
iron
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
GlamredhelAvailable on reincarnation number 4 |
Affected by:
detect invis, detect magic, infrared, flying, pass door, haste, fire shield, ice shield, shock shield, acid shield
|
Skills:
sneak, hide, hunt, fast healing, lore, meditation
|
| Str | Int | Wis | Dex | Con
| Base
| 54
| 63
| 57
| 60
| 55
| Max
| 60
| 70
| 63
| 69
| 63
|
|
Immune to:
mental
|
Resistant to:
poison, disease
|
Vulnerable to:
iron
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
GreyelfAvailable on reincarnation number 5 |
Affected by:
detect invis, detect magic, sanctuary, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
sneak, hide, hunt, fast healing, lore, meditation, second attack
|
| Str | Int | Wis | Dex | Con
| Base
| 64
| 73
| 67
| 70
| 65
| Max
| 70
| 80
| 73
| 79
| 73
|
|
Immune to:
mental
|
Resistant to:
poison, disease
|
Vulnerable to:
iron
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
BlackelfAvailable on reincarnation number 6 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot good, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
sneak, hide, hunt, fast healing, lore, meditation, second attack, kick
|
| Str | Int | Wis | Dex | Con
| Base
| 74
| 83
| 77
| 80
| 75
| Max
| 80
| 90
| 83
| 89
| 83
|
|
Immune to:
mental
|
Resistant to:
poison, disease, drowning
|
Vulnerable to:
iron
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
LightelfAvailable on reincarnation number 6 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
sneak, hide, hunt, fast healing, lore, meditation, second attack, kick
|
| Str | Int | Wis | Dex | Con
| Base
| 74
| 83
| 77
| 80
| 75
| Max
| 80
| 90
| 83
| 89
| 83
|
|
Immune to:
mental
|
Resistant to:
poison, disease, drowning
|
Vulnerable to:
iron
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
MoredhelAvailable on reincarnation number 7 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot good, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash
|
| Str | Int | Wis | Dex | Con
| Base
| 84
| 93
| 87
| 90
| 85
| Max
| 90
| 100
| 93
| 99
| 93
|
|
Immune to:
mental
|
Resistant to:
fire, poison, disease, drowning
|
Vulnerable to:
iron
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
EledhelAvailable on reincarnation number 7 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash
|
| Str | Int | Wis | Dex | Con
| Base
| 84
| 93
| 87
| 90
| 85
| Max
| 90
| 100
| 93
| 99
| 93
|
|
Immune to:
mental
|
Resistant to:
fire, poison, disease, drowning
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
OcedhelAvailable on reincarnation number 8 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash, peek
|
| Str | Int | Wis | Dex | Con
| Base
| 94
| 103
| 97
| 100
| 95
| Max
| 100
| 110
| 103
| 109
| 103
|
|
Immune to:
mental
|
Resistant to:
fire, poison, disease, drowning
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
TerraelfAvailable on reincarnation number 9 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash, peek, steal
|
| Str | Int | Wis | Dex | Con
| Base
| 104
| 113
| 107
| 110
| 105
| Max
| 110
| 120
| 113
| 119
| 113
|
|
Immune to:
mental
|
Resistant to:
fire, poison, disease, drowning
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
SunelfAvailable on reincarnation number 10 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash, peek, steal, pick lock
|
| Str | Int | Wis | Dex | Con
| Base
| 114
| 123
| 117
| 120
| 115
| Max
| 120
| 130
| 123
| 129
| 123
|
|
Immune to:
mental
|
Resistant to:
fire, lightning, poison, disease, drowning
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
HighelfAvailable on reincarnation number 11 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash, peek, steal, pick lock, backstab
|
| Str | Int | Wis | Dex | Con
| Base
| 124
| 133
| 127
| 130
| 125
| Max
| 130
| 140
| 133
| 139
| 133
|
|
Immune to:
mental, drowning
|
Resistant to:
fire, lightning, poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
RoyalelfAvailable on reincarnation number 12 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash, peek, steal, pick lock, backstab, berserk
|
| Str | Int | Wis | Dex | Con
| Base
| 134
| 143
| 137
| 140
| 135
| Max
| 140
| 150
| 143
| 149
| 143
|
|
Immune to:
poison, mental, drowning
|
Resistant to:
fire, lightning, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
RegalelfAvailable on reincarnation number 13 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash, peek, steal, pick lock, backstab, berserk, third attack
|
| Str | Int | Wis | Dex | Con
| Base
| 144
| 153
| 147
| 150
| 145
| Max
| 150
| 160
| 153
| 159
| 153
|
|
Immune to:
poison, mental, disease, drowning
|
Resistant to:
fire, lightning
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
ElusedhelAvailable on reincarnation number 14 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash, peek, steal, pick lock, backstab, berserk, third attack, shield block
|
| Str | Int | Wis | Dex | Con
| Base
| 154
| 163
| 157
| 160
| 155
| Max
| 160
| 170
| 163
| 169
| 163
|
|
Immune to:
poison, mental, disease, drowning
|
Resistant to:
fire, lightning, acid
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
AlherdhelAvailable on reincarnation number 15 |
Affected by:
detect evil, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash, peek, steal, pick lock, backstab, berserk, third attack, shield block
|
| Str | Int | Wis | Dex | Con
| Base
| 164
| 173
| 167
| 170
| 165
| Max
| 170
| 180
| 173
| 179
| 173
|
|
Immune to:
poison, mental, disease, drowning
|
Resistant to:
slashing, fire, lightning, acid
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FelkodAvailable on reincarnation number 1 |
Affected by:
detect magic, infrared, ice shield
|
Skills:
sneak, hide, haggle
|
| Str | Int | Wis | Dex | Con
| Base
| 28
| 28
| 28
| 28
| 27
| Max
| 35
| 35
| 35
| 35
| 35
|
|
Immune to:
cold
|
Resistant to:
disease
|
Vulnerable to:
drowning
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FelarAvailable on reincarnation number 2 |
Affected by:
detect invis, detect magic, infrared, ice shield, shock shield
|
Skills:
sneak, hide, haggle
|
| Str | Int | Wis | Dex | Con
| Base
| 38
| 38
| 38
| 38
| 37
| Max
| 45
| 45
| 45
| 45
| 45
|
|
Immune to:
cold
|
Resistant to:
disease
|
Vulnerable to:
drowning
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FelandreanAvailable on reincarnation number 3 |
Affected by:
detect invis, detect magic, infrared, flying, ice shield, shock shield, acid shield
|
Skills:
sneak, hide, haggle, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 48
| 48
| 48
| 48
| 47
| Max
| 55
| 55
| 55
| 55
| 55
|
|
Immune to:
cold
|
Resistant to:
disease
|
Vulnerable to:
drowning
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FelirionAvailable on reincarnation number 4 |
Affected by:
detect invis, detect magic, infrared, flying, haste, fire shield, ice shield, shock shield, acid shield
|
Skills:
sneak, hide, haggle, fast healing, second attack
|
| Str | Int | Wis | Dex | Con
| Base
| 58
| 58
| 58
| 58
| 57
| Max
| 65
| 65
| 65
| 65
| 65
|
|
Immune to:
cold
|
Resistant to:
fire, disease
|
Vulnerable to:
drowning
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FeljaguandiAvailable on reincarnation number 5 |
Affected by:
detect invis, detect magic, sanctuary, infrared, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
sneak, hide, haggle, fast healing, second attack, lore
|
| Str | Int | Wis | Dex | Con
| Base
| 68
| 68
| 68
| 68
| 67
| Max
| 75
| 75
| 75
| 75
| 75
|
|
Immune to:
cold
|
Resistant to:
fire, disease
|
Vulnerable to:
drowning
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FelcaracAvailable on reincarnation number 6 |
Affected by:
detect invis, detect magic, sanctuary, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
sneak, hide, haggle, fast healing, second attack, lore, parry
|
| Str | Int | Wis | Dex | Con
| Base
| 78
| 78
| 78
| 78
| 77
| Max
| 85
| 85
| 85
| 85
| 85
|
|
Immune to:
cold
|
Resistant to:
fire, holy, disease
|
Vulnerable to:
drowning
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FelocelAvailable on reincarnation number 7 |
Affected by:
detect invis, detect magic, sanctuary, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
sneak, hide, haggle, fast healing, second attack, lore, parry, hunt
|
| Str | Int | Wis | Dex | Con
| Base
| 88
| 88
| 88
| 88
| 87
| Max
| 95
| 95
| 95
| 95
| 95
|
|
Immune to:
cold
|
Resistant to:
fire, negative, holy, disease
|
Vulnerable to:
drowning
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FelleoparAvailable on reincarnation number 8 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot good, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
sneak, hide, haggle, fast healing, second attack, lore, parry, kick, hunt
|
| Str | Int | Wis | Dex | Con
| Base
| 98
| 98
| 98
| 98
| 97
| Max
| 105
| 105
| 105
| 105
| 105
|
|
Immune to:
cold
|
Resistant to:
fire, negative, holy, disease
|
Vulnerable to:
drowning
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FelservaAvailable on reincarnation number 9 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot good, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
sneak, hide, haggle, fast healing, second attack, lore, parry, kick, hunt
|
| Str | Int | Wis | Dex | Con
| Base
| 108
| 108
| 108
| 108
| 107
| Max
| 115
| 115
| 115
| 115
| 115
|
|
Immune to:
cold
|
Resistant to:
fire, negative, holy, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FelcheetAvailable on reincarnation number 10 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
sneak, hide, haggle, fast healing, second attack, lore, parry, kick, hunt, bash
|
| Str | Int | Wis | Dex | Con
| Base
| 118
| 118
| 118
| 118
| 117
| Max
| 125
| 125
| 125
| 125
| 125
|
|
Immune to:
cold
|
Resistant to:
piercing, fire, negative, holy, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FelcougrainAvailable on reincarnation number 11 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
sneak, hide, haggle, fast healing, second attack, lore, parry, kick, hunt, bash, backstab
|
| Str | Int | Wis | Dex | Con
| Base
| 128
| 128
| 128
| 128
| 127
| Max
| 135
| 135
| 135
| 135
| 135
|
|
Immune to:
cold
|
Resistant to:
piercing, fire, negative, holy, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FelauricAvailable on reincarnation number 12 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
sneak, hide, haggle, fast healing, second attack, lore, parry, kick, hunt, bash, backstab, berserk
|
| Str | Int | Wis | Dex | Con
| Base
| 138
| 138
| 138
| 138
| 137
| Max
| 145
| 145
| 145
| 145
| 145
|
|
Immune to:
cold, disease
|
Resistant to:
piercing, fire, negative, holy, drowning
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FeltigraeAvailable on reincarnation number 13 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
sneak, hide, haggle, fast healing, second attack, lore, parry, kick, hunt, bash, backstab, berserk, meditation
|
| Str | Int | Wis | Dex | Con
| Base
| 148
| 148
| 148
| 148
| 147
| Max
| 155
| 155
| 155
| 155
| 155
|
|
Immune to:
cold, disease
|
Resistant to:
piercing, fire, negative, holy, drowning
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FelrexAvailable on reincarnation number 14 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
sneak, hide, haggle, fast healing, second attack, lore, parry, kick, hunt, bash, backstab, berserk, meditation, third attack
|
| Str | Int | Wis | Dex | Con
| Base
| 158
| 158
| 158
| 158
| 157
| Max
| 165
| 165
| 165
| 165
| 165
|
|
Immune to:
cold, disease
|
Resistant to:
piercing, fire, negative, holy, drowning
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
LinuxAvailable on reincarnation number 15 |
Affected by:
detect invis, detect magic, detect hidden, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
sneak, hide, haggle, fast healing, second attack, lore, parry, kick, hunt, bash, backstab, berserk, meditation, third attack, shield block
|
| Str | Int | Wis | Dex | Con
| Base
| 168
| 168
| 168
| 168
| 167
| Max
| 175
| 175
| 175
| 175
| 175
|
|
Immune to:
cold, disease
|
Resistant to:
piercing, slashing, fire, negative, holy, drowning
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FiregiantAvailable on reincarnation number 1 |
Affected by:
detect magic, haste, fire shield
|
Skills:
second attack, bash, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 32
| 21
| 30
| 22
| 34
| Max
| 40
| 29
| 37
| 29
| 40
|
|
Immune to:
fire
|
Resistant to:
cold
|
Vulnerable to:
lightning, mental
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
SungiantAvailable on reincarnation number 2 |
Affected by:
detect magic, sanctuary, haste, fire shield, shock shield
|
Skills:
second attack, hunt, bash, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 42
| 31
| 40
| 32
| 44
| Max
| 50
| 39
| 47
| 39
| 50
|
|
Immune to:
fire
|
Resistant to:
cold, lightning
|
Vulnerable to:
mental
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FrostgiantAvailable on reincarnation number 3 |
Affected by:
detect invis, detect magic, sanctuary, haste, fire shield, ice shield, shock shield
|
Skills:
second attack, hunt, berserk, bash, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 52
| 41
| 50
| 42
| 54
| Max
| 60
| 49
| 57
| 49
| 60
|
|
Immune to:
fire
|
Resistant to:
cold, lightning
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
AcidgiantAvailable on reincarnation number 4 |
Affected by:
detect invis, detect magic, sanctuary, infrared, haste, fire shield, ice shield, shock shield, acid shield
|
Skills:
second attack, hunt, berserk, haggle, bash, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 62
| 51
| 60
| 52
| 64
| Max
| 70
| 59
| 67
| 59
| 70
|
|
Immune to:
fire
|
Resistant to:
cold, lightning, mental
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
GasgiantAvailable on reincarnation number 5 |
Affected by:
detect invis, detect magic, sanctuary, infrared, pass door, haste, fire shield, ice shield, shock shield, acid shield
|
Skills:
second attack, hunt, berserk, haggle, sneak, bash, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 72
| 61
| 70
| 62
| 74
| Max
| 80
| 69
| 77
| 69
| 80
|
|
Immune to:
fire
|
Resistant to:
cold, lightning, mental
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
EarthgiantAvailable on reincarnation number 6 |
Affected by:
detect invis, detect magic, sanctuary, infrared, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
second attack, hunt, berserk, haggle, sneak, hide, bash, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 82
| 71
| 80
| 72
| 84
| Max
| 90
| 79
| 87
| 79
| 90
|
|
Immune to:
fire
|
Resistant to:
cold, lightning, mental
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
SilvergiantAvailable on reincarnation number 7 |
Affected by:
detect invis, detect magic, sanctuary, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
second attack, hunt, berserk, haggle, sneak, hide, backstab, bash, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 92
| 81
| 90
| 82
| 94
| Max
| 100
| 89
| 97
| 89
| 100
|
|
Immune to:
fire
|
Resistant to:
cold, lightning, mental
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
GoldgiantAvailable on reincarnation number 8 |
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
second attack, hunt, berserk, haggle, sneak, hide, backstab, lore, bash, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 102
| 91
| 100
| 92
| 104
| Max
| 110
| 99
| 107
| 99
| 110
|
|
Immune to:
fire
|
Resistant to:
cold, lightning, poison, mental
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
PuregiantAvailable on reincarnation number 9 |
Affected by:
detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
second attack, hunt, berserk, haggle, sneak, hide, backstab, lore, pick lock, bash, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 112
| 101
| 110
| 102
| 114
| Max
| 120
| 109
| 117
| 109
| 120
|
|
Immune to:
fire
|
Resistant to:
cold, lightning, poison, mental
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
StormgiantAvailable on reincarnation number 10 |
Affected by:
detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
second attack, hunt, berserk, haggle, sneak, hide, backstab, lore, pick lock, meditation, bash, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 122
| 111
| 120
| 112
| 124
| Max
| 130
| 119
| 127
| 119
| 130
|
|
Immune to:
fire
|
Resistant to:
cold, lightning, poison, mental, silver
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
EttinAvailable on reincarnation number 11 |
Affected by:
detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
second attack, hunt, berserk, haggle, sneak, hide, backstab, lore, third attack, pick lock, meditation, bash, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 132
| 121
| 130
| 122
| 134
| Max
| 140
| 129
| 137
| 129
| 140
|
|
Immune to:
fire
|
Resistant to:
cold, lightning, poison, mental, silver
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
TitanAvailable on reincarnation number 12 |
Affected by:
detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
second attack, hunt, berserk, haggle, sneak, hide, backstab, lore, parry, third attack, pick lock, meditation, bash, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 142
| 131
| 140
| 132
| 144
| Max
| 150
| 139
| 147
| 139
| 150
|
|
Immune to:
fire, poison
|
Resistant to:
cold, lightning, mental, bright, silver
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FirbolgAvailable on reincarnation number 13 |
Affected by:
detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
second attack, hunt, berserk, haggle, sneak, hide, backstab, lore, dodge, parry, third attack, pick lock, meditation, bash, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 152
| 141
| 150
| 142
| 154
| Max
| 160
| 149
| 157
| 149
| 160
|
|
Immune to:
fire, poison
|
Resistant to:
cold, lightning, mental, bright, silver
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
BraganalAvailable on reincarnation number 14 |
Affected by:
detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
second attack, hunt, berserk, haggle, sneak, hide, backstab, lore, dodge, parry, third attack, pick lock, meditation, bash, fast healing, shield block
|
| Str | Int | Wis | Dex | Con
| Base
| 162
| 151
| 160
| 152
| 164
| Max
| 170
| 159
| 167
| 159
| 170
|
|
Immune to:
fire, poison
|
Resistant to:
slashing, cold, lightning, mental, bright, silver
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
GiganticusAvailable on reincarnation number 15 |
Affected by:
detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
second attack, hunt, berserk, haggle, sneak, hide, backstab, lore, dodge, parry, third attack, pick lock, meditation, bash, fast healing, shield block
|
| Str | Int | Wis | Dex | Con
| Base
| 172
| 161
| 170
| 162
| 174
| Max
| 180
| 169
| 177
| 169
| 180
|
|
Immune to:
fire, poison
|
Resistant to:
charm, slashing, cold, lightning, mental, bright, silver
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
SookoonaAvailable on reincarnation number 1 are a small, limber race. The fun-loving Sookoona generally
live in close-knit family-clans, but at times will wander off alone
for adventure or curiosity. The Sookoona came into being in the dream
from spider monkeys and still feel a kinship with their less sentient
brothers. Their wirey frames and excellent agility make them deceptively
good fighters and their evolution through the chaos of the cataclysm has
left them with a mystical leaning.
|
Affected by:
pass door, fire shield
|
Skills:
second attack
|
| Str | Int | Wis | Dex | Con
| Base
| 28
| 25
| 33
| 25
| 28
| Max
| 37
| 31
| 39
| 32
| 36
|
|
Immune to:
cold
|
Resistant to:
lightning
|
Vulnerable to:
blunt
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
RarakaAvailable on reincarnation number 2 are a fierce, violent people and have long been known for
being tough fighters. Not much for words, they nevertheless make loyal
friends and deadly enemies. They've been called baboons and gibbons
but 'barbarian' is the usual word. There was legend that Darrack once
appeared in the dream as a Raraka. Whilst the natural assumption on
encountering their dark and brooding visage, is evil intent, the truth
is quite different. Each village requires a pairing to be made before
a Raraka leaves the confines of the village. For every Raraka that
takes the vows of honor and service as a Paladin, there is a life-pair
that follows the path of a DeathKnight. They are committed to a concept
of balance that only they can fully inderstand. A life-pair might never
meet again, once the decision to leave is made. The knowledge that
their actions are counterbalanced by an alter-ego in this way, leads to
few personal restrictions on their actions. Of all the simian races,
these are the most unpredictable.
|
Affected by:
sanctuary, haste, fire shield, shock shield
|
Skills:
second attack, fast healing
|
| Str | Int | Wis | Dex | Con
| Base
| 38
| 35
| 43
| 35
| 38
| Max
| 47
| 41
| 49
| 42
| 46
|
|
Immune to:
cold
|
Resistant to:
fire, lightning
|
Vulnerable to:
blunt
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
UmaluAvailable on reincarnation number 3 are closely related to chimpanzees and have quick and agile
minds. They generally have a friendly disposition to those who choose
to return the favor. For those who don't... well, for all their small
size, their immense strength can be very surprising. Still, rather than
fighting, they have an intense curiosity about other people's things...
especially in having them. Those that fully develop their psionic powers
take great delight in confusing onlookers with amusing sleight of hand
tricks. The Umalu make fast, loyal friends and tend to be staunch
advocates of the dream. They have historically stood against the
awakening sought by the children of Darrack. There are of course, always
exceptions.
|
Affected by:
detect invis, sanctuary, infrared, haste, fire shield, ice shield, shock shield
|
Skills:
second attack, fast healing, hunt
|
| Str | Int | Wis | Dex | Con
| Base
| 48
| 45
| 53
| 45
| 48
| Max
| 57
| 51
| 59
| 52
| 56
|
|
Immune to:
cold
|
Resistant to:
fire, lightning
|
Vulnerable to:
blunt
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
OrangutanAvailable on reincarnation number 4s are an old race. They are closely related to humans but have,
for the most part, kept to themselves; living in mountainous regions or
similar out-of-the-way places. The lore they keep is old, and their
quiet demeanor tends to mask their fierceness.
|
Affected by:
detect invis, detect magic, sanctuary, infrared, pass door, haste, fire shield, ice shield, shock shield, acid shield
|
Skills:
second attack, fast healing, hunt
|
| Str | Int | Wis | Dex | Con
| Base
| 58
| 55
| 63
| 55
| 58
| Max
| 67
| 61
| 69
| 62
| 66
|
|
Immune to:
cold
|
Resistant to:
fire, lightning
|
Vulnerable to:
blunt
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
GorillaAvailable on reincarnation number 5s are from deep within primal rainforests and enforcers feared
throughout the dream. They don't care much for politics or people in
general, but will occasionally make a friend with someone not in their
clan or family. They generally have a dislike for humans, thinking them
arrogant, though they prefer to judge people equally.
Meaning everyone's a possible target!
|
Affected by:
detect invis, detect magic, sanctuary, infrared, pass door, haste, fire shield, ice shield, shock shield, acid shield
|
Skills:
second attack, fast healing, hunt, meditation
|
| Str | Int | Wis | Dex | Con
| Base
| 68
| 65
| 73
| 65
| 68
| Max
| 77
| 71
| 79
| 72
| 76
|
|
Immune to:
cold
|
Resistant to:
fire, lightning, disease
|
Vulnerable to:
blunt
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
KekkekulanaAvailable on reincarnation number 6s are a race of simian humans who long ago, were reversed
in their evolution by an angry god. They've learned to live well with
other simians, though, and have adapted well. They search for a God
that they feel is worthy of their loyalty, remembering their ancient
betrayal. Once their loyalty is given, it is forever. The Kekkekulana
aren't known for making waves and generally prefer not to cause trouble.
|
Affected by:
detect invis, detect magic, sanctuary, infrared, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
second attack, fast healing, hunt, meditation
|
| Str | Int | Wis | Dex | Con
| Base
| 78
| 75
| 83
| 75
| 78
| Max
| 87
| 81
| 89
| 82
| 86
|
|
Immune to:
cold
|
Resistant to:
fire, lightning, poison, disease
|
Vulnerable to:
blunt
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
OweluvAvailable on reincarnation number 7 are a mystery. No one knows from whence come the Oweluv,
whether natural or magically made. In the earliest stories mentioning
them, they were servants of an ancient evil sorceress from the west,
known simply as 'the Old One' to the Oweluv. At some point, though,
these winged simians who look similar to Sookoona broke free from the
Old One's bondage. Since then, they've held on staunchly to their
freedom and will destroy anyone who tries to take it from them.
|
Affected by:
detect invis, detect magic, sanctuary, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
second attack, fast healing, hunt, meditation, third attack
|
| Str | Int | Wis | Dex | Con
| Base
| 88
| 85
| 93
| 85
| 88
| Max
| 97
| 91
| 99
| 92
| 96
|
|
Immune to:
cold
|
Resistant to:
fire, lightning, poison, disease
|
Vulnerable to:
blunt
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
OrahaAvailable on reincarnation number 8 stand somewhat shorter than the average human, and can walk on
all fours or upright at will. Although not generally interested in
knowledge and learning, they excel at philosophy, religion and are the
custodians of a deep, unique folk wisdom. The Oraha are a peaceful
race, but produce strong, tough fighters dedicated to the cause they
follow.
|
Affected by:
detect invis, detect magic, sanctuary, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
second attack, fast healing, lore, hunt, meditation, third attack
|
| Str | Int | Wis | Dex | Con
| Base
| 98
| 95
| 103
| 95
| 98
| Max
| 107
| 101
| 109
| 102
| 106
|
|
Immune to:
cold
|
Resistant to:
fire, lightning, poison, disease
|
Vulnerable to:
blunt
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
KambulaAvailable on reincarnation number 9 known to some as Australopithecus or the Australopithecines,
are a savage tribal group that are native to both desert and rain
forest regions. They are highly intelligent. In the stygian mists
of forgotten jungles, they live a life of danger, day to day and are
made by it to be tough as nails. Feared and misunderstood by some,
their secret lore remains buried deep in the jungles where they live
and within their tribes. The Kambula keep to themselves for the most
part, but have been legendary adventurers since the time beyond memory.
|
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
second attack, fast healing, lore, hunt, meditation, parry, third attack
|
| Str | Int | Wis | Dex | Con
| Base
| 108
| 105
| 113
| 105
| 108
| Max
| 117
| 111
| 119
| 112
| 116
|
|
Immune to:
cold
|
Resistant to:
fire, lightning, poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
NeanderthalAvailable on reincarnation number 10 are a large, strong and hardy group who aspire to live
peacefully, hunting and gathering. Neanderthals aren't known for great
agility, but their strength and wisdom more than compensate for this
lack. In times past, a feud developed between Neanderthals and humans,
and relations remain shaky to this day.
|
Affected by:
detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
second attack, fast healing, lore, hunt, meditation, parry, third attack
|
| Str | Int | Wis | Dex | Con
| Base
| 118
| 115
| 123
| 115
| 118
| Max
| 127
| 121
| 129
| 122
| 126
|
|
Immune to:
cold
|
Resistant to:
piercing, fire, lightning, poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
CodakianAvailable on reincarnation number 11 |
Affected by:
detect evil, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
second attack, fast healing, lore, hunt, meditation, parry, kick, third attack
|
| Str | Int | Wis | Dex | Con
| Base
| 128
| 125
| 133
| 125
| 128
| Max
| 137
| 131
| 139
| 132
| 136
|
|
Immune to:
cold
|
Resistant to:
piercing, fire, lightning, poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
PiltdownerAvailable on reincarnation number 12s are the result of cruel, evil experiments of an ancient, mad
mage. He created them as a mixture of various simian parts, creating
Frankenstein-ish monsters with the minds of demons meant to serve him.
Unfortunately for him, he didn't realize how strong life can want
independence, and his creations turned on him. They began breeding
and became a race of their own afterwards. They tend to be angry, bitter
people, turning their extreme strength and intelligence against those
they dislike. Many of them have begun following the path of Darrack,
hoping for a better life, or none at all, after the Awakening.
|
Affected by:
detect evil, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
second attack, fast healing, lore, hunt, meditation, parry, kick, bash, third attack
|
| Str | Int | Wis | Dex | Con
| Base
| 138
| 135
| 143
| 135
| 138
| Max
| 147
| 141
| 149
| 142
| 146
|
|
Immune to:
cold, disease
|
Resistant to:
piercing, fire, lightning, acid, poison
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
EntwaidemailahAvailable on reincarnation number 13 are named after their deity, whose name means '{Rhe who
walks with fire.{C' They are a tall, proud race, known for their great
manes that resembles that of lions, these primates have kept a small, but
strong number despite feuds with races of larger numbers.
The Entwaidemailah are very religious and honorable, their lore immense,
and their huge size have always given them a reputation for being
excellent warriors.
|
Affected by:
detect evil, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
second attack, fast healing, lore, hunt, meditation, parry, kick, bash, berserk, third attack
|
| Str | Int | Wis | Dex | Con
| Base
| 148
| 145
| 153
| 145
| 148
| Max
| 157
| 151
| 159
| 152
| 156
|
|
Immune to:
cold, disease
|
Resistant to:
piercing, fire, lightning, acid, poison
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
KongAvailable on reincarnation number 14s are huge creatures that resemble gorillas. They are as tall as the
tallest of giants, and make excellent warriors and thieves (who would
refuse when one of these wanted money?) but lack the attention that mages
and clerics might require. Kongs are generally solitary creatures,
savage and mean, happily left to their solitude by most, but occasionally,
what can be said except that a Kong has to go out and bash something.
|
Affected by:
detect evil, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
second attack, fast healing, lore, hunt, meditation, parry, kick, bash, berserk, peek, third attack
|
| Str | Int | Wis | Dex | Con
| Base
| 158
| 155
| 163
| 155
| 158
| Max
| 167
| 161
| 169
| 162
| 166
|
|
Immune to:
cold, poison, disease
|
Resistant to:
piercing, fire, lightning, acid
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
KordellianAvailable on reincarnation number 15 apes are a highly evolved race, known for their extremely high
mental capabilities and, at times, their arrogance. The magic ability of
Kordellians is legendary, as well as their agility, which they show off
regularly at very civilized athletic meets. No one is quite sure in
which direction their loyalty lies, but whoever might find them on their
side is promised both an excellent ally as well as a very interesting,
if frustrating experience.
|
Affected by:
detect evil, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
second attack, fast healing, lore, hunt, meditation, parry, kick, bash, berserk, peek, haggle, third attack
|
| Str | Int | Wis | Dex | Con
| Base
| 168
| 165
| 173
| 165
| 168
| Max
| 177
| 171
| 179
| 172
| 176
|
|
Immune to:
cold, poison, disease
|
Resistant to:
charm, piercing, fire, lightning, acid
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Av-runiAvailable on reincarnation number 1 have strong faith, but do not quite possess the same level
of dedication as the more advanced Celtaran Circles. Av-runi are easily
identifiable by a triangular birthmark on their left cheek. These people
are modest, but not always righteous or good. The Av-runi, like all of
the Celtarans, are devoted towards nature. Their primary beast of
worship is the fox.
|
Affected by:
detect invis, detect hidden, flying, fire shield
|
Skills:
fast healing, haggle
|
| Str | Int | Wis | Dex | Con
| Base
| 24
| 24
| 30
| 31
| 30
| Max
| 33
| 31
| 39
| 37
| 35
|
|
Immune to:
fire
|
Resistant to:
lightning, disease
|
Vulnerable to:
blunt
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Av-lughAvailable on reincarnation number 2 |
Affected by:
detect invis, detect hidden, flying, haste, fire shield, ice shield, shock shield
|
Skills:
fast healing, haggle, hide
|
| Str | Int | Wis | Dex | Con
| Base
| 34
| 34
| 40
| 41
| 40
| Max
| 43
| 41
| 49
| 47
| 45
|
|
Immune to:
fire
|
Resistant to:
lightning, disease
|
Vulnerable to:
blunt
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Av-hotuAvailable on reincarnation number 3 |
Affected by:
detect invis, detect hidden, sanctuary, flying, haste, fire shield, ice shield, shock shield
|
Skills:
fast healing, haggle, hide, meditation
|
| Str | Int | Wis | Dex | Con
| Base
| 44
| 44
| 50
| 51
| 50
| Max
| 53
| 51
| 59
| 57
| 55
|
|
Immune to:
fire
|
Resistant to:
lightning, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Dak-hotuAvailable on reincarnation number 4 |
Affected by:
detect invis, detect magic, detect hidden, sanctuary, flying, haste, fire shield, ice shield, shock shield, acid shield
|
Skills:
fast healing, haggle, hide, meditation, sneak
|
| Str | Int | Wis | Dex | Con
| Base
| 54
| 54
| 60
| 61
| 60
| Max
| 63
| 61
| 69
| 67
| 65
|
|
Immune to:
fire
|
Resistant to:
cold, lightning, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Lah-kotuAvailable on reincarnation number 5 |
Affected by:
detect invis, detect magic, detect hidden, sanctuary, flying, haste, fire shield, ice shield, shock shield, acid shield
|
Skills:
fast healing, haggle, hide, meditation, sneak, dodge
|
| Str | Int | Wis | Dex | Con
| Base
| 64
| 64
| 70
| 71
| 70
| Max
| 73
| 71
| 79
| 77
| 75
|
|
Immune to:
fire
|
Resistant to:
cold, lightning, poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Ar'grellAvailable on reincarnation number 6 |
Affected by:
detect invis, detect magic, detect hidden, sanctuary, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking
|
| Str | Int | Wis | Dex | Con
| Base
| 74
| 74
| 80
| 81
| 80
| Max
| 83
| 81
| 89
| 87
| 85
|
|
Immune to:
fire
|
Resistant to:
cold, lightning, poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
BoircheAvailable on reincarnation number 7 |
Affected by:
detect invis, detect magic, detect hidden, sanctuary, sneak, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking, kick
|
| Str | Int | Wis | Dex | Con
| Base
| 84
| 84
| 90
| 91
| 90
| Max
| 93
| 91
| 99
| 97
| 95
|
|
Immune to:
fire
|
Resistant to:
cold, lightning, poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
BenlaliAvailable on reincarnation number 8 |
Affected by:
detect invis, detect magic, detect hidden, sanctuary, sneak, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking, kick, hunt
|
| Str | Int | Wis | Dex | Con
| Base
| 94
| 94
| 100
| 101
| 100
| Max
| 103
| 101
| 109
| 107
| 105
|
|
Immune to:
fire
|
Resistant to:
cold, lightning, poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
UladranAvailable on reincarnation number 9 |
Affected by:
detect invis, detect magic, detect hidden, sanctuary, sneak, hide, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking, kick, hunt, lore
|
| Str | Int | Wis | Dex | Con
| Base
| 104
| 104
| 110
| 111
| 110
| Max
| 113
| 111
| 119
| 117
| 115
|
|
Immune to:
fire
|
Resistant to:
blunt, cold, lightning, poison, disease
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
UisnechAvailable on reincarnation number 10 |
Affected by:
detect invis, detect magic, detect hidden, sanctuary, sneak, hide, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
|
Skills:
fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking, kick, hunt, lore, pick lock
|
| Str | Int | Wis | Dex | Con
| Base
| 114
| 114
| 120
| 121
| 120
| Max
| 123
| 121
| 129
| 127
| 125
|
|
Immune to:
fire, disease
|
Resistant to:
blunt, cold, lightning, poison
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
LamfhadaAvailable on reincarnation number 11 |
Affected by:
detect evil, detect invis, detect magic, detect hidden, sanctuary, prot good, sneak, hide, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking, kick, hunt, lore, pick lock, steal
|
| Str | Int | Wis | Dex | Con
| Base
| 124
| 124
| 130
| 131
| 130
| Max
| 133
| 131
| 139
| 137
| 135
|
|
Immune to:
fire, disease
|
Resistant to:
blunt, cold, lightning, poison
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
FiannaAvailable on reincarnation number 12 |
Affected by:
detect evil, detect invis, detect magic, detect hidden, sanctuary, infrared, prot good, sneak, hide, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking, kick, hunt, lore, pick lock, steal, berserk
|
| Str | Int | Wis | Dex | Con
| Base
| 134
| 134
| 140
| 141
| 140
| Max
| 143
| 141
| 149
| 147
| 145
|
|
Immune to:
fire, disease
|
Resistant to:
blunt, slashing, cold, lightning, poison
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
CairbeAvailable on reincarnation number 13 |
Affected by:
detect evil, detect invis, detect magic, detect hidden, sanctuary, infrared, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking, kick, hunt, lore, pick lock, steal, berserk, second attack
|
| Str | Int | Wis | Dex | Con
| Base
| 144
| 144
| 150
| 151
| 150
| Max
| 153
| 151
| 159
| 157
| 155
|
|
Immune to:
fire, disease
|
Resistant to:
blunt, slashing, cold, lightning, poison
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
CormacAvailable on reincarnation number 14 |
Affected by:
detect evil, detect invis, detect magic, detect hidden, sanctuary, infrared, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking, kick, hunt, lore, pick lock, steal, berserk, second attack, shield block
|
| Str | Int | Wis | Dex | Con
| Base
| 154
| 154
| 160
| 161
| 160
| Max
| 163
| 161
| 169
| 167
| 165
|
|
Immune to:
fire, poison, disease
|
Resistant to:
blunt, slashing, cold, lightning
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
AmerginAvailable on reincarnation number 15 |
Affected by:
detect evil, detect invis, detect magic, detect hidden, sanctuary, infrared, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
|
Skills:
fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking, bashkick, hunt, lore, pick lock, steal, berserk, second attack, shield block
|
| Str | Int | Wis | Dex | Con
| Base
| 164
| 164
| 170
| 171
| 170
| Max
| 173
| 171
| 179
| 177
| 175
|
|
Immune to:
fire, poison, disease
|
Resistant to:
charm, blunt, slashing, cold, lightning
|
Vulnerable to:
no vulnerabilities.
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
UngolwaithAvailable on reincarnation number 4 are sandmen. They are not a carbon-based lifeform, therefore
their thinking is a little different to most of the other races. Until
the cataclysm they looked with disdain on most of the other races and
had little tolerance. However the the years have mellowed them. Now
they are a very spiritual, but still somewhat agressive people. They
make excellent clerics and their spiritual links with the earth itself
allows them to become excellent rangers and druids.
|
Affected by:
detect hidden, sanctuary, infrared, pass door, fire shield, ice shield, shock shield, acid shield
|
Skills:
fast healing, second attack, hunt, meditation
|
| Str | Int | Wis | Dex | Con
| Base
| 55
| 52
| 53
| 47
| 59
| Max
| 63
| 60
| 58
| 55
| 65
|
|
Immune to:
cold, drowning
|
Resistant to:
fire, lightning, disease
|
Vulnerable to:
negative
|
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Mortal Classes
Mage specializes in the casting of spells, offensive ones in particular.
Mages have the highest-powered magic of any class. They are also very
skilled at the use of magical items, though their combat skills are the
weakest of any class.
All mages begin with skill in the dagger. Any other weapon skills must be
purchased, at a very high rate. Mages also have the innate knowledge of
the meditation skill. The default skill selection for mages is as follows:
skills:
lore the lore of magical items
spell groups:
beguiling spells that control the mind
energetic offensive magics, such as energy bolt
detection informational magics, such as detect magic and identify
enhancement spells that maximize physical potential, such as haste
illusion magics for concealing and deceiving
maladictions a selection of curses fit for any witch
mystic spells dealing with manipulation of the magical weave
protective defensive magics, ranging from armor to stone skin
transporation spells for getting from here to there
- Primary Statistic:
Intelligence
- Basic Skills:
dagger, meditation
- Default Skills and Spell Groups:
lore, beguiling, energetic, detection, enhancement, illusion, maladictions, mystical, protective, transportation
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Cleric is defensively orientated. Most of their spells focus on
healing or defending the faithful, with their few combat spells being
far less powerful than those of mages. However, clerics are the best
class by far at healing magics, and they posess an impressive range
of protective magics, as well as fair combat prowess.
All clerics begin with skill in the mace. Other weapon or shield skills must
be purchased, many at a very dear cost. Clerics also have the innate ability
to tithe their gold to the church in return for mana. The default skill
selection for clerics is as follows:
skills:
flail the proper use of flails
shield block the art of parrying with a shield
spell groups:
attack a selection of offensive magics
creation the making of physical objects, such as food and water
curative spells that cure the sick and feeble of their ailments
benedictions powerful magics that grant the blessings of the gods
detection informational magics, such as detect magic and identify
healing spells for treating wounds, from scratches to death blows
maladictions an assortment of curses
protective defensive magics, including the powerful sanctuary spell
transportation spells for getting from here to there
- Primary Statistic:
Wisdom
- Basic Skills:
mace, tithe
- Default Skills and Spell Groups:
flail, attack, creation, curative, benedictions, detection, healing, maladictions, protective, shield block, transportation
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Thief is a mixture of talents. They do few things better than other
classes, but have a wide range of skills available. Thieves are of
course specialists at thievery and covert actions, being capable of
entering areas undetected where more powerful adventurers would fear
to tread. They are better fighters than clerics, but lack the wide
weapon selection of warriors.
All thieves begin with the dagger combat skill, and are learned in steal
as well. Any other weapon skills must be purchased, unless the default
selection is chosen. This default skill package includes:
skills:
mace the use of maces and other blunt weapons
sword swordplay and fencing
backstab the art of hitting your opponent by surprise
disarm used to deprive your opponent of his weapon
dodge the best way to take a punch is not to be there
second attack with training, the skilled thief can hit twice as fast
trip a good way to introduce an opponent to the floor
hide the art of remaining undetected in a room
peek used to look into a person's belongings
pick lock a useful skill for breaking and entering
sneak with this skill, a thief can walk into a room undetected
- Primary Statistic:
Dexterity
- Basic Skills:
dagger, steal
- Default Skills and Spell Groups:
mace, sword, backstab, disarm, dodge, second attack, trip, hide, peek, pick lock, sneak
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Warrior lives for combat and the thrill of battle. They are the best
fighters of all the classes, but lack the subtle skills of thieves and
the magical talents of mages and priests. Warriors are best for those
who prefer taking the direct approach, even when another method might
be called for.
Warriors begin with skill in the sword, and gain a second attack in combat.
Other weapon skills may be purchased cheaply, or gained in the default skill
package, which includes the following:
skills:
weaponsmaster this group provides knowledge of all weapon types
shield block the art of parrying with a shield
dodge the best way to take a punch is not to be there
disarm used to deprive your opponent of his weapon
bash a forceful rush with the body, designed to flatten your foes
enhanced damage this skill multiplies your damage in battle
parry the art of parrying with weapons
rescue allows you to take the blows aimed for a companion
third attack allows the skilled warrior to land three blows in one round
- Primary Statistic:
Strength
- Basic Skills:
sword, second attack
- Default Skills and Spell Groups:
weaponsmaster, shield block, bash, disarm, enhanced damage, dodge, parry, rescue, third attack
|
Mortal Races
| Remort Races
| Mortal Classes
| Remort Classes
Races and Classes of Elusive Dreams
Ranger is a woodland warrior, at ease in natural surroundings. Though not
quite able to match a true warrior in sheer fighting power, a ranger can
call upon certain druidic and wilderness magics for aid.
Rangers begin with skill in the sword, and gain a second attack in combat.
Other weapon skills may be purchased cheaply, or gained in the default skill
package, which includes the following:
skills:
weaponsmaster this group provides knowledge of all weapon types
shield block the art of parrying with a shield
hunt track your foes with this skill
dodge the best way to take a punch is not to be there
disarm used to deprive your opponent of his weapon
parry the art of parrying with weapons
dirt kicking the art of blinding your opponent with dirt
spell groups:
detection informational magics, such as detect magic and identify
- Primary Statistic:
Constitution
- Basic Skills:
sword, second attack
- Default Skills and Spell Groups:
weaponsmaster, detection, shield block, hunt, disarm, parry, dirt kicking, dodge
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Paladin is a holy warrior, well versed in the art of fighting. But unlike
a pure warrior, a paladin may call upon his god to heal and protect him. This
dedication does not come without a cost though - all paladins must be of good
alignment, or they will lose their powers.
Paladins begin with skill in the sword, and gain a second attack in combat.
Other weapon skills may be purchased cheaply, or gained in the default skill
package, which includes the following:
skills:
weaponsmaster this group provides knowledge of all weapon types
shield block the art of parrying with a shield
enhanced damage this skill multiplies your damage in battle
dodge the best way to take a punch is not to be there
parry the art of parrying with weapons
third attack allows the skilled warrior to land three blows in one round
laying hands powerful healing skill that can be used several times daily
spell groups:
attack a selection of offensive magics
healing spells for treating wounds, from scratches to death blows
- Primary Statistic:
Strength
- Basic Skills:
sword, second attack
- Default Skills and Spell Groups:
weaponsmaster, shield block, enhanced damage, dodge, parry, third attack, attack, healing, laying hands
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Deathknight is an unholy warrior, well versed in the art of fighting. But
unlike a pure warrior, a deathknight may call upon his god to protect him and
harm his foes. This dedication does not come without a cost though - all
deathknights must be of evil alignment, or they will lose their powers.
Deathknights begin with skill in the sword, and gain a second attack in combat.
Other weapon skills may be purchased cheaply, or gained in the default skill
package, which includes the following:
skills:
weaponsmaster this group provides knowledge of all weapon types
shield block the art of parrying with a shield
enhanced damage this skill multiplies your damage in battle
dodge the best way to take a punch is not to be there
parry the art of parrying with weapons
third attack allows the skilled warrior to land three blows in one round
dirt kicking the art of blinding your opponent with dirt
spell groups:
attack a selection of offensive magics
harmful spells for causing wounds, from scratches to death blows
- Primary Statistic:
Strength
- Basic Skills:
sword, second attack
- Default Skills and Spell Groups:
weaponsmaster, shield block, enhanced damage, dodge, parry, dirt kicking, third attack, attack, harmful
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Necromancers are mages that have turned to the twisted arts of Necromancy,
the art of magically achieving some purpose by communication with the
spirits of the dead. They can use their knowledge and use of the dead to
either help or hurt (even kill) the living. Some say these students
of magic are evil and are a threat to all things... Living and dead.
Evil is not that easy to define!
All necromancers begin with skill in the whip. Any other weapon skills must
be purchased, often at a very high rate. Necromancers also have the innate
knowledge of the meditation skill. The default skill selection for
necromancers is as follows:
skills:
lore the lore of magical items
spell groups:
venomous offensive magics, such as poison and stinking cloud
detection informational magics, such as detect magic and identify
enhancement spells that maximize physical potential, such as haste
harmful spells for causing wounds, from scratches to death blows
illusion magics for concealing and deceiving
maladictions a selection of curses fit for any witch
necromancy powerful spells not for the faint of heart
transporation spells for getting from here to there
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Druids are often referred to as "clerics of the woods". They are no slouch
in armed combat, but prefer to call upon their elemental magics to strike down
their foes. Those who would dare to harm the forest often find themselves on the
receiving end of a druid's wrath.
All druids begin with skill in the spear. Other weapon or shield skills must
be purchased, many at a very dear cost. Druids also have the innate ability
to heal at a faster rate by controlling their metabolism. The default skill
selection for druids is as follows:
skills:
lore the lore of magical items
spell groups:
creation the making of physical objects, such as food and water
curative spells that cure the sick and feeble of their ailments
detection informational magics, such as detect magic and identify
elemental powerful nature-based magics
enhancement spells that maximize physical potential, such as haste
healing spells for treating wounds, from scratches to death blows
maladictions an assortment of curses
protective defensive magics, including the powerful sanctuary spell
weather spells for conjuring and mastering the elements
- Primary Statistic:
Wisdom
- Basic Skills:
spear, fast healing
- Default Skills and Spell Groups:
lore, creation, curative, detection, enhancement, elemental, healing, maladictions, protective, weather
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Psionicist is a curious beast, often misunderstood by the common masses.
Possessing the ability to move and cast silently, as well as the ability to
glean more information from the world than any other class, the psionicist
is often feared and shunned. The psionicist is in complete harmony with his
body, and thus can mend wounds at an accelerated rate. In combat, the
psionicist calls upon powerful force fields to tear through his enemies.
All psionicists begin with skill in the dagger. Any other weapon skills
must be purchased at a high rate. Psionicists also have the innate ability
to heal at a faster rate by controlling their metabolism. The default skill
selection for psionicists is as follows:
skills:
lore the lore of magical items
meditation the skill of focusing ones mind to regain mana faster
fast healing the skill of increasing your metabolism to heal faster
dodge the best way to take a punch is not to be there
hide the art of remaining undetected in a room
sneak with this skill, you can walk into a room undetected
spell groups:
beguiling spells that control the mind
mental offensive magics that target the mind
detection informational magics, such as detect magic and identify
illusion magics for concealing and deceiving
transporation spells for getting from here to there
- Primary Statistic:
Wisdom
- Basic Skills:
dagger, fast healing
- Default Skills and Spell Groups:
lore, beguiling, detection, mental, illusion, transportation, meditation, fast healing, hide, sneak, dodge, roomwhere
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This file last updated at Sat Jun 17 23:48:28 2023
Eastern Time.
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