Races and Classes on

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The World of Elusive Dreams is host to many unique races and classes of characters. Players who remort have the option of choosing from even more powerful races and classes.

Each race has certain innate affects, immunities, resistances, vulnerabilities, and skills. Beyond this, each class offers a wide range of additional spell groups and skills.

Mortal Races - Remort Races
Mortal Classes - Remort Classes



Automated race/class web update function ©1998 by Nebseni of Clandestine MUD


Mortal Races

AbborgArielAsgardianAtlanteanCentaur
DragonDriderDrowDarklingDuergar
DwarfEfreetiElfElysianFelpur
GiantGnomeGoblinHalflingHobgoblin
HumanKangKenderOrcPixie
QuicklingSprigganSpriteSvirfnebliTreant

Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams


Remort Races

The number in backets is the reincarnation that that race becomes available for selection

Avian (3)Balrog (1)Shettlar (1)Welsdak (2)Eqvarian (3)
Caspian (4)Hanerian (5)Hosteiner (6)Tradhener (7)Olfenjurg (8)
Westphalian (9)Appaltaran (10)Connemara (11)Andaluse (12)Sellef (13)
Morgave (14)Pan (15)Mornala (1)Sildar (2)Houette (3)
Thorur (4)Gimo (5)Durin (6)Modsognor (7)Doror (8)
Nala (9)Gimur (10)Mordor (11)Clangein (12)Ulaanii (13)
Fortuni (14)Moradin (15)Woodelf (1)Mountainelf (2)Shadowelf (3)
Glamredhel (4)Greyelf (5)Blackelf (6)Lightelf (6)Moredhel (7)
Eledhel (7)Ocedhel (8)Terraelf (9)Sunelf (10)Highelf (11)
Royalelf (12)Regalelf (13)Elusedhel (14)Alherdhel (15)Felkod (1)
Felar (2)Felandrean (3)Felirion (4)Feljaguandi (5)Felcarac (6)
Felocel (7)Felleopar (8)Felserva (9)Felcheet (10)Felcougrain (11)
Felauric (12)Feltigrae (13)Felrex (14)Linux (15)Firegiant (1)
Sungiant (2)Frostgiant (3)Acidgiant (4)Gasgiant (5)Earthgiant (6)
Silvergiant (7)Goldgiant (8)Puregiant (9)Stormgiant (10)Ettin (11)
Titan (12)Firbolg (13)Braganal (14)Giganticus (15)Sookoona (1)
Raraka (2)Umalu (3)Orangutan (4)Gorilla (5)Kekkekulana (6)
Oweluv (7)Oraha (8)Kambula (9)Neanderthal (10)Codakian (11)
Piltdowner (12)Entwaidemailah (13)Kong (14)Kordellian (15)Av-runi (1)
Av-lugh (2)Av-hotu (3)Dak-hotu (4)Lah-kotu (5)Ar'grell (6)
Boirche (7)Benlali (8)Uladran (9)Uisnech (10)Lamfhada (11)
Fianna (12)Cairbe (13)Cormac (14)Amergin (15)Ungolwaith (4)

Mortal Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams


Mortal Classes

MageClericThiefWarriorRanger
PaladinDeathknightNecromancerDruidPsionicist

Mortal Races | Remort Races | Remort Classes
Races and Classes of Elusive Dreams


Remort Classes

Mortal Races | Remort Races | Mortal Classes
Races and Classes of Elusive Dreams


Mortal Races



Abborg

are human, but a secluded existence in the far north saw them develop many unique characteristics. Originally hunters and gatherers, they now place little value on gathering anything except weapons and equipment. They make excellent warriors and the skills they learn from childhood adapt well to the life of a thief. They prefer action to intellect and seldom become clerics or master magic.
Affected by: detect magic, detect hidden, hide
Skills: bash, hunt, second attack, fast healing, lore
StrIntWisDexCon
Base 16 16 16 16 16
Max 23 23 23 23 23
Immune to: disease
Resistant to: charm, magic, fire
Vulnerable to: cold

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Races and Classes of Elusive Dreams



Ariel

are descendant from the large birds of long ago. They are roughly the same height as the average human, but of a much slighter build. Like humans, their colourings vary. They can almost tuck their wings out of sight and pass as human to the casual observer. It is rare for any of the land bound races to visit the Ariel eyries, hidden as they are in almost inaccessible mountains. During the cataclysm, their ability to travel great distances without tiring allowed them to spread word of the sanctuary at St Helens.
Affected by: detect hidden, flying, haste
Skills: hunt, lore, peek
StrIntWisDexCon
Base 15 17 13 13 17
Max 21 25 25 19 25
Immune to: cold
Resistant to: summon
Vulnerable to: lightning, drowning

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Races and Classes of Elusive Dreams



Asgardian

are an ancient race once thought to be mythical. They are descendants of the famous guardian of the Gods. The very presence of an Asgardian warrior has been known to turn the tide of a battle, striking fear into all opponents intelligent enough to know fear. After the Cataclysm, their duty to the Gods was fulfilled and they were again free. They were one of the races that re-emerged into the lands.
Affected by: detect magic, detect hidden, sanctuary
Skills: bash, hunt, second attack, fast healing
StrIntWisDexCon
Base 17 17 17 17 17
Max 25 25 25 25 25
Immune to: poison
Resistant to: charm, magic
Vulnerable to: no vulnerabilities.

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Races and Classes of Elusive Dreams



Atlantean

are descendants of folk that were once human. They were transformed by the Gods when Atlantis sank and now bear little resemblance to their far distant ancestors. They are an almost liquid life form.
Affected by: sanctuary, pass door, haste
Skills: hunt, hide
StrIntWisDexCon
Base 16 17 17 16 17
Max 24 25 25 24 24
Immune to: charm, cold, disease
Resistant to: magic
Vulnerable to: fire, acid

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Races and Classes of Elusive Dreams



Centaur

are a powerful tauroid race. The torso of a human atop the body of a horse gives them the advantage of four legs and two arms. They are reputed to be bad tempered and not very clever. They foster these misconceptions to their own advantage. Whilst they are awesome fighters, they lack a true understanding of the nature of their opponents and are not therefore great tactical fighters. They tend to rely on brute force when battle is engaged. They do however have a strong empathic link with the forest world of their choice which they prefer to the towns of the Lands. They make excellent rangers.
Affected by: detect invis, detect hidden, haste
Skills: bash, hunt, second attack, kick
StrIntWisDexCon
Base 16 15 19 18 21
Max 23 24 26 25 27
Immune to: cold
Resistant to: no resistances.
Vulnerable to: fire

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Dragon

are not the Dragons of legend. They worship the greater Dragons and their devotion has changed them physically. It is believed that they were once elven and their life span supports this theory. Their skin has a hard chitinous layer like the scales of a dragon and leathery wings unfurl from their shoulder blades. They are a solitary race. Their home is hidden in Dragonslair mountain where the greater Dragons protect these young changelings, waiting for them to fulfil their destiny and emerge into a full awareness as Dragons. They are excellent magic users and fierce warriors.
Affected by: detect invis, infrared, flying
Skills: berserk, lore, fast healing
StrIntWisDexCon
Base 15 15 15 15 15
Max 25 25 25 25 25
Immune to: no immunities.
Resistant to: charm, blunt, fire
Vulnerable to: piercing, cold

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Races and Classes of Elusive Dreams



Drider

are a giant arachnid race. Their grotesque appearance makes most other races give them a wide berth. The giant bulbous body looks awkward but they are extremely agile on their many legs. They have adapted to a humanoid form with two of the legs now specialised as forearms and hands. The repugnance that they sense from most races makes them shun the daylight. They make excellent thieves and have a natural fascination with the dark forces. When they follow this path they excel as DeathKnights and Necromancers.
Affected by: detect invis, infrared, hide
Skills: berserk, lore, second attack
StrIntWisDexCon
Base 14 16 16 14 15
Max 25 24 25 25 25
Immune to: poison
Resistant to: no resistances.
Vulnerable to: no vulnerabilities.

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Races and Classes of Elusive Dreams



Drow

once happily shared the surface world with their cousins, the surface elves, prancing and frolicking in the light of the sun. Then came the great Elven Wars resulting in the Drow being driven deep underground. They were nearly lost, then they found solace under the shadow of the evil deity, the Spider Queen Lloth. Now totally devoted to her teachings, the Drow live their evil lives underground. Adept necromancers and mages, Drow also move silently and make good thieves.
Affected by: sneak, dark vision
Skills: hide
StrIntWisDexCon
Base 12 14 13 15 11
Max 16 20 18 21 15
Immune to: no immunities.
Resistant to: charm
Vulnerable to: bright, iron

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Races and Classes of Elusive Dreams



Darkling

are the product of dark evil experiments by the Master. In drawing the essences of life from poor unfortunates who fell into his clutches, the Master inadvertently created an evil twisted race that preys without conscience on the weak. Since they were created by torture and experiment, there is great diversity in their outward appearance. The one constant characteristic is their apparent lack of visceral organs. They eat food with difficulty and feed by preference on the fear they engender in others. They thirst for blood and live to kill.
Affected by: prot good, berserk, dark vision
Skills: None.
StrIntWisDexCon
Base 13 13 13 13 13
Max 18 18 18 18 18
Immune to: no immunities.
Resistant to: no resistances.
Vulnerable to: mental

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Races and Classes of Elusive Dreams



Duergar

are a race of dark dwarves who live underground. They are similar to their surface cousins but no longer work in stone and metal. Whilst they are still a strong and robust race, they are less strong for their time undergound and their skin is now ebony in colour. They are however very dexterous as a result of centuries of thieving and deceit. They are not tall, standing only about shoulder height to the average human and they are by nature evil.
Affected by: infrared, prot good
Skills: berserk
StrIntWisDexCon
Base 14 12 14 10 15
Max 23 16 18 21 22
Immune to: no immunities.
Resistant to: poison, disease
Vulnerable to: drowning

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Dwarf

dom often refuses to recognise the differences that time has wrought. Many of these Dwarven races are named for their ancient Dwarven Gods. All of the Dwarven Races are by nature devout and sincere and make powerful and dependable allies. They thrive under ceremony and certainty and tend to think in absolutes. Their view of morality is sometimes hard for outsiders to fathom, since almost anything can be justified by religious zeal and duty. By nature and heritage, all of the Dwarves make excellent clerics. {B======================================================================{Y {c1st remort:{WMornala {c2nd remort:{WSildar {c3rd remort:{WHouette {c4th remort:{WThorur {c5th remort:{WGimo {c6th remort:{WDurin {c7th remort:{WModsognor {c8th remort:{WDoror {c9th remort:{WNala {c10th remort:{WGimur {c11th remort:{WMordor {c12th remort:{WClangein {c13th remort:{WUlaanii {c14th remort:{WFortuni {c15th remort:{WMoradin {w====================================================================== {C >>>{Y={R-{W< {MD W A R F {W>{R-{Y={C<<< {B====================================================================== {CDwarves are short stocky demi-humans. They are infamous for their foul tempers and great stamina. Dwarves have high strength and constitution but poor dexterity. They are not quick learners but are usually wise due to their long lifespans. They are excellent fighters and priests their stubborness and strength of character means that they often find the powers in themselves and become psionicists.
Affected by: infrared
Skills: berserk
StrIntWisDexCon
Base 21 15 20 12 21
Max 28 21 28 20 28
Immune to: no immunities.
Resistant to: poison, disease
Vulnerable to: drowning

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Efreeti

are reputed to be descendants of the genies of legend, however they long ago lost the power to grant wishes. They are fervent followers of the God of Chaos in the hope that one day he will return their lost powers. Meanwhile, they are branded as liars and fakes if any mention is made of their ancestry. They are therefore suspicious and distrusting of strangers and many have taken successfully to the thief class. Since the forgotten powers of the genie go beyond magic, many excel as psionicists. Others seek their lost heritage as necromancers or mages.
Affected by: detect invis, detect magic, infrared
Skills: sneak, hide, peek, steal
StrIntWisDexCon
Base 21 21 18 18 18
Max 25 25 25 25 25
Immune to: no immunities.
Resistant to: poison
Vulnerable to: cold

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Elf

is slightly taller than average human and has a lighter build. They lack the strength and stamina of some of the other races, but are very agile in body and mind. Elves have a long history in the lands of Elusive and many different races appeared after the cataclysm. Some of these ancient long-lived races of Elves are really elves transformed to higher state of being by experience and knowledge and the cleansing process of re-morting. {B====================================================================== {C1st remort: {WWoodelf {C2nd remort: {WMountainelf {C3rd remort: {WShadowelf {C4th remort: {WGlamredhel {C5th remort: {WGreyelf {C6th remort: {WLightelf Blackelf {C7th remort: {WMoredhel Eledhel {C8th remort: {WOcedhel {C9th remort: {WTerraelf {C10th remort:{WSunelf {C11th remort:{WHighelf {C12th remort:{WRoyalelf {C13th remort:{WRegalelf {C14th remort:{WElusedhel {C15th remort:{WAlherdhel{x {w====================================================================== {C >>>{Y={R-{W< {ME L F {W>{R-{Y={C<<< {B====================================================================== {CElves are creatures of the forest, prancing and frolicking in the light of the sun. However, their race was fractured by the great Elven Wars, resulting in their Drow cousins being driven deep underground. Elves make superb rangers, as their intimate knowledge of the forest gives them an advantage over most any other creature. Adept necromancers and mages, Elves also move silently and make good thieves.
Affected by: infrared
Skills: sneak, hide
StrIntWisDexCon
Base 14 23 17 20 15
Max 20 30 23 29 23
Immune to: no immunities.
Resistant to: charm
Vulnerable to: iron

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Elysian

are a powerful and arrogant race who are strangers to the Dream. Little is known of their origins save for a crytpic word they use - Clandestine. They offended their Gods with their arrogance and were cursed to perpetual sleep. They escaped the curse by riding the silver pathways of the dream to these Lands. They understand the power of the waking dream and are devoted to the Silver Lady since they fear the loss of their refuge if she should awaken. They are not restricted by a false morality and are excellent necromancers and mages. They have an affinity for the land which allows them to become excellent rangers.
Affected by: detect invis, detect magic, infrared, haste
Skills: sneak, hide
StrIntWisDexCon
Base 16 17 17 19 20
Max 25 25 25 25 25
Immune to: no immunities.
Resistant to: magic, fire
Vulnerable to: poison, disease

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Felpur

are a race of large cats magically given limited sentience to serve in the temples of the Gods. It was the cataclysm itself that freed them, bringing them to full sentiency. Their long silken coats were still coveted for their beauty and warmth and in the first years of turmoil they were almost hunted to extinction. They soon learned to use their long sharp claws to defend themselves. They make excellent necromancers and mages and many turn their natural stealth skills to the life of a thief.
Affected by: detect invis, detect magic, dark vision
Skills: sneak, hide
StrIntWisDexCon
Base 18 18 18 18 17
Max 25 25 25 25 25
Immune to: no immunities.
Resistant to: cold
Vulnerable to: drowning

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Races and Classes of Elusive Dreams



Giant

towers over most races, usually standing 9-12 feet in height. They are very strong and durable. Giants are not noted for their clear thinking and logic and their sheer size tends to make them clumsy. They are however formidable warriors. After the cataclysm, a diversity of giants began to appear in the lands, however many of these races are the result of giants moving to the next plane of existance through the cleansing process of remorting. They do not learn magic easily but can harness the natural forces both within themselves and the lands. They make excellent warriors. {B====================================================================== {C1st remort:{WFiregiant {C2nd remort:{WSungiant {C3rd remort:{WFrostgiant {C4th remort:{WAcidgiant {C5th remort:{WGasgiant {C6th remort:{WEarthgiant {C7th remort:{WSilvergiant {C8th remort:{WGoldgiant {C9th remort:{WPuregiant {C10th remort:{WStormgiant {C11th remort:{WEttin {C12th remort:{WTitan {C13th remort:{WFirbolg {C14th remort:{WBraganal {C15th remort:{WGiganticus {w====================================================================== {C >>>{Y={R-{W< {MG I A N T {W>{R-{Y={C<<< {B====================================================================== {CGiants are lumbering brutes, known to rely on force rather than brains to solve their problems. They make excellent warriors, and strangely, they also make fine psionicists as well. A giant mage is unheard of.
Affected by: no permanent affects.
Skills: bash, fast healing
StrIntWisDexCon
Base 22 11 20 12 24
Max 30 19 27 19 30
Immune to: no immunities.
Resistant to: fire, cold
Vulnerable to: lightning, mental

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Races and Classes of Elusive Dreams



Gnome

is a cousin to the Dwarves. They are about the same height as Dwarves but are considerably slimmer. Even before the cataclysm, a tribe of Dwarves left their ancient homes and made its home on the surface. Over the centuries this tribe changed becoming less dependent on muscles and more on their minds. The natural skills of the Dwarves were refined beyond plain metallurgy or mining and the gnomes developed a love of machinery. Gnomes are cunning and inventive, always thinking up plots and trying to devise more efficient ways to do things. Gnomes make good Mages and Thieves though their methods of stealing often go beyond mere pickpocketing since the plot is often more important than the profit.
Affected by: infrared
Skills: lore
StrIntWisDexCon
Base 12 12 14 14 15
Max 18 23 20 23 23
Immune to: no immunities.
Resistant to: magic, poison, disease
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Goblin

stands about five feet tall, has pale green or grey skin and is almost always smiling with a white, sharp-toothed grin. Save for the fine, luxuriant hair on their heads they have little or no body hair. Its difficult to tell what a goblin is thinking and behind that smile they are just as likely to be eyeing you like a side of meat. They have a disarming charm though. Goblins are thin and wiry, small and compact but very tough for their size. Goblins are fond of bartering, and will sit for hours to haggle down the price of a loaf of bread by one coin. They are intelligent, and exceedingly agile. They are especially well-suited to be Thieves but also make good Mages.
Affected by: infrared
Skills: haggle, sneak, lore
StrIntWisDexCon
Base 10 14 14 16 14
Max 15 23 20 25 20
Immune to: no immunities.
Resistant to: disease
Vulnerable to: magic

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Halfling

are a shy, reclusive folk. Physically, they average around 3 ft high, about half the height of a human (hence the name). Surprisingly, they are tough and incredibly agile -- and deceptively quick. They are fond of good company and good drink, and are very soft-hearted. But when a Halfling is cornered, or home (or food and drink!) is threatened, they will fight with a ferocity that would startle any but the most seasoned of adventurers. Halflings do not take well to magic, and it is rare to find a Halfling who can demonstrate magical powers of any sort. They make excellent Thieves, due to their innate agility and stealth.
Affected by: pass door
Skills: sneak, hide
StrIntWisDexCon
Base 11 14 12 15 13
Max 15 20 16 21 18
Immune to: no immunities.
Resistant to: poison, disease
Vulnerable to: no vulnerabilities.

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Races and Classes of Elusive Dreams



Hobgoblin

resembles a tall slender elf. Up closer though, their smile turns out to be a grimace of sharp white pointed teeth. They have a ravenous hunger for newborn flesh and those sharp teeth and their long claws make short work of any tasty morsels they manage to snatch. They are extremely well-adapted to life as a thief.
Affected by: infrared, haste
Skills: sneak, hide, backstab
StrIntWisDexCon
Base 18 18 18 18 18
Max 24 24 24 24 24
Immune to: no immunities.
Resistant to: poison, disease
Vulnerable to: no vulnerabilities.

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Races and Classes of Elusive Dreams



Human

s are a race that for many years lived under the happy delusion that they were the only race in the lands. On the few occasions that they did interact with other races, they managed to convince themselves that it was imagination, delusion or even luck that caused the unusual results. The Cataclysm however, shattered the illusion and humans were no longer under the delusion that they alone were the sentient race, overlord in the lands. The the pain of the cataclysm and the power of the dream did alter their perceptions enough so that they moved into the true plane of existance in Elusive. Their major asset is their ability to adapt. They do equally well in any class. Human males average just under six feet tall, and females about five and a half.
Affected by: no permanent affects.
Skills: None.
StrIntWisDexCon
Base 13 13 13 13 13
Max 18 18 18 18 18
Immune to: no immunities.
Resistant to: no resistances.
Vulnerable to: no vulnerabilities.

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Races and Classes of Elusive Dreams



Kang

look like a cross between a snake and a lizard. They stand on two feet and have the intelligence and natural instincts of a true predator. They are a mysterious folk, living deep in secluded swamps and jungles and are rarely seen in major centres of population. Kang are tall, some nearing seven feet in height, and are well muscled. They are covered in a scaly skin, the color varying for each individual. They have a strange loping walk, and are not very flexible, despite their sinuous snake like appearance. Kang are brought up under an ethos of Peace and Healing, and many vow to extinguish evil in the world. They are fierce fighters, well suited as Clerics, Warriors and Psionicists.
Affected by: detect invis, infrared
Skills: berserk
StrIntWisDexCon
Base 14 12 14 10 15
Max 25 15 23 15 25
Immune to: poison
Resistant to: blunt, fire
Vulnerable to: cold

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Races and Classes of Elusive Dreams



Kender

are a mischievous lovable race that despite their traditional topknot and love of strange and exotic weapons, manage to blend into the scenery on most occasions. They are so much a part of the scenery in fact that they tend to carry most of it away with them. Others call it stealing, but Kender vehemently deny any intention to deprive the owner of their goods. Items just fall into their bags. They tend to be loners yet love company. Its just that not many can cope with their light-fingered nature for long. They make excellent thieves.
Affected by: pass door
Skills: steal, sneak, pick lock
StrIntWisDexCon
Base 13 15 11 16 14
Max 18 19 16 21 15
Immune to: no immunities.
Resistant to: disease
Vulnerable to: blunt

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Races and Classes of Elusive Dreams



Orc

- Once elves, they were bred and twisted and corrupted from tortured Elves. Orcs are now almost everything the Elves are not. They are foul and unlovely and are cruel haters of all life. They do not have the grace of the elves, instead having squinty eyes, pronounced canines and coarse hair. They are renowned for their bad tempers and have a homicidal hatred for other races. They are tough as nails love the ceremony and rituals associated with the dark gods and therefore can make excellent clerics. They are also fierce warriors.
Affected by: infrared
Skills: berserk
StrIntWisDexCon
Base 14 12 13 11 15
Max 20 16 18 15 21
Immune to: no immunities.
Resistant to: disease
Vulnerable to: bright

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Races and Classes of Elusive Dreams



Pixie

is a small winged creature, born of the magical spirit of nature. They are self-appointed guardians of the forests of the lands. Although alone a pixie is not a very formidable foe, only the foolhardy would attack one since their very essence is formed from magic and they are a fiercely loyal people. To harm one pixie is to risk punishment by a horde of angry pixies. They are perfectly suited to be druids and also any calling that requires mastery of magic. It is very rare for a pixie to follow any path associated with warriors or fighting.
Affected by: detect magic, infrared, flying
Skills: None.
StrIntWisDexCon
Base 10 15 15 15 10
Max 18 25 25 23 18
Immune to: no immunities.
Resistant to: charm, mental
Vulnerable to: iron

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Races and Classes of Elusive Dreams



Quickling

resemble tiny wingless pixies. Their origins are unknown although it is believed that whereas pixies are born of the magical spirit of nature, quickling are a born of the elements themselves. They move like the wind and strike like lightning. In fact, the victim is left struggling to explain just why their purse is lighter than it was a moment ago. To catch a Quickling in the act is like trying to catch lightning itself. They normally keep a horde of stolen goods from other races. They are popular spies and their tiny bodies and quick fingers also make them more than capable thieves.
Affected by: detect invis, pass door, haste
Skills: hide, sneak, haggle
StrIntWisDexCon
Base 12 13 13 21 12
Max 18 19 19 25 18
Immune to: charm, lightning
Resistant to: disease
Vulnerable to: fire

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Races and Classes of Elusive Dreams



Spriggan

look like large insects. They have small antennae and multi- faceted mirrored eyes that make it impossible to tell where they are looking. They are covered in a tough leathery skin and are born with wings but lose these as they reach maturity. They originate in the grassland regions and several home creches dot the landscape there. Spriggan leave the creches as they reach maturity and become nomad wanderers. Polite and diplomatic they have a reputation for impartiality that makes them popular choices as mediators and judges. Many don the robes of the cleric.
Affected by: pass door
Skills: meditation, sneak, fast healing
StrIntWisDexCon
Base 16 20 20 16 16
Max 24 25 25 24 24
Immune to: no immunities.
Resistant to: blunt, cold, poison, disease
Vulnerable to: fire

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Races and Classes of Elusive Dreams



Sprite

s are cousins of the faeries and lephrechauns and are mischievous beings. Their malicious pranks have often ended the lives of those who made themselves targets of their wrath. Their innocent appearance and soft laugh belie their true nature as tricksters and schemers. They make excellent thieves or necromancers.
Affected by: detect invis, detect hidden, flying
Skills: hide, sneak, fast healing, haggle
StrIntWisDexCon
Base 14 22 22 21 16
Max 25 25 25 25 25
Immune to: no immunities.
Resistant to: fire, poison
Vulnerable to: blunt

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Races and Classes of Elusive Dreams



Svirfnebli

are also known as deep gnomes. They tend to be very pale, with skin colors ranging from light gray to pale white. They are larger and taller than their surface cousins. Their centuries of working with stone has made them strong with great endurance. Their total dedication to stone has limited their mental agility so that it is doubtful they have achieved their full potential. They are regarded as very wise and prefer to remain neutral in all aspects of their lives. They are adept at learning the powers of items. The maverick instinct that brings these wanderers to the surface lands also makes them good rangers. Those that do not settle well on the surface usually turn to the life of a thief.
Affected by: detect invis, infrared
Skills: lore
StrIntWisDexCon
Base 14 8 14 14 15
Max 20 19 20 23 23
Immune to: no immunities.
Resistant to: magic, poison, disease
Vulnerable to: no vulnerabilities.

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Races and Classes of Elusive Dreams



Treant

is the manifestation of the life force of the forest and it inhabits and "awakens" a tree. The life force that joins with a tree to form a Treant picks the largest healthiest example of any species. They are incredibly long lived. They tend to do things slowly with careful intent and they will journey deep into the forest to contemplate an important decision. To a Treant, the perfect forest is one in which the natural cycles are free to continue uninterrupted. Treants, from time to time, enter a state of dormancy, that can last from as little as a few days, to as much as many years. As Treants age, these dormancy periods increase in frequency and length. They make excellent rangers and druids
Affected by: detect hidden, sanctuary
Skills: second attack, meditation
StrIntWisDexCon
Base 14 16 15 11 19
Max 20 20 20 15 25
Immune to: no immunities.
Resistant to: cold
Vulnerable to: fire, lightning

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Races and Classes of Elusive Dreams



Remort Races



Avian

Available on reincarnation number 3

are powerful winged beings who served as messengers, guards, and airborne spies for centuries. They are very sociable, however they carry themselves with a nobility that leaves others in awe of their majestic presence. From the lofty heights to which they soar, they can survey the actions of the lesser races. They cannot resist collecting any shiny baubles they see glinting below however. They make excellent thieves.
Affected by: sanctuary, infrared, flying, pass door, fire shield, ice shield, shock shield
Skills: meditation, fast healing, second attack, lore
StrIntWisDexCon
Base 49 44 46 48 52
Max 55 51 53 54 58
Immune to: fire, cold
Resistant to: acid, negative, disease
Vulnerable to: no vulnerabilities.

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Races and Classes of Elusive Dreams



Balrog

Available on reincarnation number 1

are Maiar, or primeval spirits, that the Dark Lord seduced to his service. They assume a physical form that is powerful and dreadful to behold. The word Balrog means "Demon of Might". Balrogs usually take on a human-shape, although much larger. They have a mane wreathed in flame. They are at home in the Darkness. They are extremely versatile and dangerous and can master any class.
Affected by: sanctuary, flying, pass door, fire shield
Skills: meditation, fast healing, hunt, second attack
StrIntWisDexCon
Base 22 22 22 22 22
Max 35 35 35 35 35
Immune to: fire, disease
Resistant to: lightning
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Shettlar

Available on reincarnation number 1

Affected by: detect invis, detect magic, infrared, ice shield
Skills: bash, hunt
StrIntWisDexCon
Base 26 25 29 28 31
Max 33 34 36 35 37
Immune to: cold
Resistant to: poison, disease
Vulnerable to: fire

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Welsdak

Available on reincarnation number 2

Affected by: detect invis, detect magic, infrared, ice shield, shock shield
Skills: bash, hunt, kick
StrIntWisDexCon
Base 36 35 39 38 41
Max 43 44 46 45 47
Immune to: cold
Resistant to: poison, disease
Vulnerable to: fire

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Eqvarian

Available on reincarnation number 3

Affected by: detect invis, detect magic, infrared, fire shield, ice shield, shock shield
Skills: bash, hunt, kick, hide
StrIntWisDexCon
Base 46 45 49 48 51
Max 53 54 56 55 57
Immune to: cold
Resistant to: poison, disease
Vulnerable to: fire

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Caspian

Available on reincarnation number 4

Affected by: detect invis, detect magic, infrared, flying, fire shield, ice shield, shock shield, acid shield
Skills: bash, hunt, kick, hide, sneak
StrIntWisDexCon
Base 56 55 59 58 61
Max 63 64 66 65 67
Immune to: cold
Resistant to: poison, disease
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Hanerian

Available on reincarnation number 5

Affected by: detect invis, detect magic, infrared, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: bash, hunt, kick, hide, sneak, fast healing
StrIntWisDexCon
Base 66 65 69 68 71
Max 73 74 76 75 77
Immune to: cold
Resistant to: poison, disease
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Hosteiner

Available on reincarnation number 6

Affected by: detect invis, detect magic, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: bash, hunt, kick, hide, sneak, fast healing, parry
StrIntWisDexCon
Base 76 75 79 78 81
Max 83 84 86 85 87
Immune to: cold
Resistant to: blunt, poison, disease
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Tradhener

Available on reincarnation number 7

Affected by: detect invis, detect magic, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: bash, hunt, kick, hide, sneak, fast healing, parry, second attack
StrIntWisDexCon
Base 86 85 89 88 91
Max 93 94 96 95 97
Immune to: cold
Resistant to: blunt, poison, disease
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Olfenjurg

Available on reincarnation number 8

Affected by: detect invis, detect magic, sanctuary, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: bash, hunt, kick, hide, sneak, fast healing, parry, second attack, lore
StrIntWisDexCon
Base 96 95 99 98 101
Max 103 104 106 105 107
Immune to: cold
Resistant to: blunt, lightning, poison, disease
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Westphalian

Available on reincarnation number 9

Affected by: detect invis, detect magic, sanctuary, infrared, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: bash, hunt, kick, hide, sneak, fast healing, parry, second attack, lore
StrIntWisDexCon
Base 106 105 109 108 111
Max 113 114 116 115 117
Immune to: cold
Resistant to: blunt, lightning, poison, disease
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Appaltaran

Available on reincarnation number 10

Affected by: detect invis, detect magic, sanctuary, infrared, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: bash, hunt, kick, hide, sneak, fast healing, parry, second attack, lore
StrIntWisDexCon
Base 116 115 119 118 121
Max 123 124 126 125 127
Immune to: cold
Resistant to: blunt, slashing, lightning, poison, disease
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Connemara

Available on reincarnation number 11

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: bash, hunt, kick, hide, sneak, fast healing, parry, second attack, lore, meditation
StrIntWisDexCon
Base 126 125 129 128 131
Max 133 134 136 135 137
Immune to: cold
Resistant to: blunt, slashing, lightning, poison, disease
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Andaluse

Available on reincarnation number 12

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: bash, hunt, kick, hide, sneak, fast healing, parry, second attack, lore, meditation, berserk
StrIntWisDexCon
Base 136 135 139 138 141
Max 143 144 146 145 147
Immune to: cold
Resistant to: blunt, slashing, lightning, poison, disease, bright
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Sellef

Available on reincarnation number 13

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: bash, hunt, kick, hide, sneak, fast healing, parry, second attack, lore, meditation, berserk, third attack
StrIntWisDexCon
Base 146 145 149 148 151
Max 153 154 156 155 157
Immune to: cold, poison
Resistant to: blunt, slashing, lightning, disease, bright
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Morgave

Available on reincarnation number 14

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: bash, hunt, kick, hide, sneak, fast healing, parry, second attack, lore, meditation, berserk, third attack, trip
StrIntWisDexCon
Base 156 155 159 158 161
Max 163 164 166 165 167
Immune to: cold, poison
Resistant to: blunt, slashing, lightning, disease, bright
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Pan

Available on reincarnation number 15

Affected by: detect invis, detect magic, detect hidden, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: bash, hunt, kick, hide, sneak, fast healing, parry, second attack, lore, meditation, berserk, third attack, backstab, trip
StrIntWisDexCon
Base 166 165 169 168 171
Max 173 174 176 175 177
Immune to: cold, poison
Resistant to: blunt, slashing, fire, lightning, disease, bright
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Mornala

Available on reincarnation number 1

Affected by: infrared, prot good, acid shield
Skills: berserk, sneak
StrIntWisDexCon
Base 31 25 30 22 31
Max 38 31 38 30 38
Immune to: no immunities.
Resistant to: lightning, poison, disease
Vulnerable to: drowning

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Sildar

Available on reincarnation number 2

Affected by: infrared, prot good, shock shield, acid shield
Skills: berserk, sneak, fast healing
StrIntWisDexCon
Base 41 35 40 32 41
Max 48 41 48 40 48
Immune to: lightning
Resistant to: poison, disease
Vulnerable to: drowning

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Houette

Available on reincarnation number 3

Affected by: detect magic, infrared, prot good, gas shield, shock shield, acid shield
Skills: berserk, sneak, fast healing, lore
StrIntWisDexCon
Base 51 45 50 42 51
Max 58 51 58 50 58
Immune to: lightning
Resistant to: poison, disease
Vulnerable to: drowning

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Thorur

Available on reincarnation number 4

Affected by: detect magic, infrared, prot evil, prot good, gas shield, fire shield, shock shield, acid shield
Skills: berserk, sneak, fast healing, lore, dodge
StrIntWisDexCon
Base 61 55 60 52 61
Max 68 61 68 60 68
Immune to: lightning
Resistant to: poison, disease
Vulnerable to: drowning

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Gimo

Available on reincarnation number 5

Affected by: detect invis, detect magic, infrared, prot evil, prot good, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: berserk, sneak, fast healing, lore, dodge, trip
StrIntWisDexCon
Base 71 65 70 62 71
Max 78 71 78 70 78
Immune to: lightning
Resistant to: poison, disease
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Durin

Available on reincarnation number 6

Affected by: detect invis, detect magic, infrared, prot evil, prot good, flying, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: berserk, sneak, fast healing, lore, dodge, trip, second attack
StrIntWisDexCon
Base 81 75 80 72 81
Max 88 81 88 80 88
Immune to: lightning
Resistant to: poison, disease
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Modsognor

Available on reincarnation number 7

Affected by: detect invis, detect magic, infrared, prot evil, prot good, flying, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: berserk, sneak, fast healing, lore, dodge, trip, second attack, kick
StrIntWisDexCon
Base 91 85 90 82 91
Max 98 91 98 90 98
Immune to: lightning
Resistant to: poison, disease, bright
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Doror

Available on reincarnation number 8

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: berserk, sneak, fast healing, lore, dodge, trip, second attack, kick, hunt, bash
StrIntWisDexCon
Base 101 95 100 92 101
Max 108 101 108 100 108
Immune to: lightning
Resistant to: blunt, poison, disease, bright
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Nala

Available on reincarnation number 9

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: berserk, sneak, fast healing, lore, dodge, trip, second attack, kick, hunt, bash, hide, peek
StrIntWisDexCon
Base 111 105 110 102 111
Max 118 111 118 110 118
Immune to: lightning
Resistant to: blunt, poison, disease, bright
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Gimur

Available on reincarnation number 10

Affected by: detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: berserk, sneak, fast healing, lore, dodge, trip, second attack, kick, hunt, bash, hide, peek
StrIntWisDexCon
Base 121 115 120 112 121
Max 128 121 128 120 128
Immune to: lightning
Resistant to: blunt, poison, disease, bright
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Mordor

Available on reincarnation number 11

Affected by: detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: berserk, sneak, fast healing, lore, dodge, trip, second attack, kick, hunt, bash, hide, peek, backstab
StrIntWisDexCon
Base 131 125 130 122 131
Max 138 131 138 130 138
Immune to: lightning
Resistant to: blunt, poison, disease, bright
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Clangein

Available on reincarnation number 12

Affected by: detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: berserk, sneak, fast healing, lore, dodge, trip, second attack, kick, hunt, bash, hide, peek, backstab, parry
StrIntWisDexCon
Base 141 135 140 132 141
Max 148 141 148 140 148
Immune to: lightning
Resistant to: blunt, piercing, poison, disease, bright
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Ulaanii

Available on reincarnation number 13

Affected by: detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: berserk, sneak, fast healing, lore, dodge, trip, second attack, kick, hunt, bash, hide, peek, backstab, parry, shield block
StrIntWisDexCon
Base 151 145 150 142 151
Max 158 151 158 150 158
Immune to: lightning
Resistant to: blunt, piercing, cold, poison, disease, bright
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Fortuni

Available on reincarnation number 14

Affected by: detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: berserk, sneak, fast healing, lore, dodge, trip, second attack, kick, hunt, bash, hide, peek, backstab, parry, shield block, third attack
StrIntWisDexCon
Base 161 155 160 152 161
Max 168 161 168 160 168
Immune to: lightning, disease
Resistant to: blunt, piercing, cold, poison, bright
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Moradin

Available on reincarnation number 15

Affected by: detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: berserk, sneak, fast healing, lore, dodge, trip, second attack, kick, hunt, bash, hide, peek, backstab, parry, shield block, third attack, pick lock
StrIntWisDexCon
Base 171 165 170 162 171
Max 178 171 178 170 178
Immune to: lightning, disease
Resistant to: blunt, piercing, fire, cold, poison, bright
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Woodelf

Available on reincarnation number 1

Affected by: infrared, flying, fire shield
Skills: sneak, hide, hunt
StrIntWisDexCon
Base 24 33 27 30 25
Max 30 40 33 39 33
Immune to: mental
Resistant to: no resistances.
Vulnerable to: iron

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Mountainelf

Available on reincarnation number 2

Affected by: detect invis, detect magic, infrared, flying, fire shield, shock shield
Skills: sneak, hide, hunt, fast healing
StrIntWisDexCon
Base 34 43 37 40 35
Max 40 50 43 49 43
Immune to: mental
Resistant to: poison
Vulnerable to: iron

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Shadowelf

Available on reincarnation number 3

Affected by: detect invis, detect magic, infrared, flying, haste, fire shield, ice shield, shock shield
Skills: sneak, hide, hunt, fast healing, lore
StrIntWisDexCon
Base 44 53 47 50 45
Max 50 60 53 59 53
Immune to: mental
Resistant to: poison
Vulnerable to: iron

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Glamredhel

Available on reincarnation number 4

Affected by: detect invis, detect magic, infrared, flying, pass door, haste, fire shield, ice shield, shock shield, acid shield
Skills: sneak, hide, hunt, fast healing, lore, meditation
StrIntWisDexCon
Base 54 63 57 60 55
Max 60 70 63 69 63
Immune to: mental
Resistant to: poison, disease
Vulnerable to: iron

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Greyelf

Available on reincarnation number 5

Affected by: detect invis, detect magic, sanctuary, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: sneak, hide, hunt, fast healing, lore, meditation, second attack
StrIntWisDexCon
Base 64 73 67 70 65
Max 70 80 73 79 73
Immune to: mental
Resistant to: poison, disease
Vulnerable to: iron

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Blackelf

Available on reincarnation number 6

Affected by: detect invis, detect magic, sanctuary, infrared, prot good, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: sneak, hide, hunt, fast healing, lore, meditation, second attack, kick
StrIntWisDexCon
Base 74 83 77 80 75
Max 80 90 83 89 83
Immune to: mental
Resistant to: poison, disease, drowning
Vulnerable to: iron

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Lightelf

Available on reincarnation number 6

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: sneak, hide, hunt, fast healing, lore, meditation, second attack, kick
StrIntWisDexCon
Base 74 83 77 80 75
Max 80 90 83 89 83
Immune to: mental
Resistant to: poison, disease, drowning
Vulnerable to: iron

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Moredhel

Available on reincarnation number 7

Affected by: detect invis, detect magic, sanctuary, infrared, prot good, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash
StrIntWisDexCon
Base 84 93 87 90 85
Max 90 100 93 99 93
Immune to: mental
Resistant to: fire, poison, disease, drowning
Vulnerable to: iron

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Eledhel

Available on reincarnation number 7

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash
StrIntWisDexCon
Base 84 93 87 90 85
Max 90 100 93 99 93
Immune to: mental
Resistant to: fire, poison, disease, drowning
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Ocedhel

Available on reincarnation number 8

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash, peek
StrIntWisDexCon
Base 94 103 97 100 95
Max 100 110 103 109 103
Immune to: mental
Resistant to: fire, poison, disease, drowning
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Terraelf

Available on reincarnation number 9

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash, peek, steal
StrIntWisDexCon
Base 104 113 107 110 105
Max 110 120 113 119 113
Immune to: mental
Resistant to: fire, poison, disease, drowning
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Sunelf

Available on reincarnation number 10

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash, peek, steal, pick lock
StrIntWisDexCon
Base 114 123 117 120 115
Max 120 130 123 129 123
Immune to: mental
Resistant to: fire, lightning, poison, disease, drowning
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Highelf

Available on reincarnation number 11

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash, peek, steal, pick lock, backstab
StrIntWisDexCon
Base 124 133 127 130 125
Max 130 140 133 139 133
Immune to: mental, drowning
Resistant to: fire, lightning, poison, disease
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Royalelf

Available on reincarnation number 12

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash, peek, steal, pick lock, backstab, berserk
StrIntWisDexCon
Base 134 143 137 140 135
Max 140 150 143 149 143
Immune to: poison, mental, drowning
Resistant to: fire, lightning, disease
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Regalelf

Available on reincarnation number 13

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash, peek, steal, pick lock, backstab, berserk, third attack
StrIntWisDexCon
Base 144 153 147 150 145
Max 150 160 153 159 153
Immune to: poison, mental, disease, drowning
Resistant to: fire, lightning
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Elusedhel

Available on reincarnation number 14

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash, peek, steal, pick lock, backstab, berserk, third attack, shield block
StrIntWisDexCon
Base 154 163 157 160 155
Max 160 170 163 169 163
Immune to: poison, mental, disease, drowning
Resistant to: fire, lightning, acid
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Alherdhel

Available on reincarnation number 15

Affected by: detect evil, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: sneak, hide, hunt, fast healing, lore, meditation, second attack, kick, bash, peek, steal, pick lock, backstab, berserk, third attack, shield block
StrIntWisDexCon
Base 164 173 167 170 165
Max 170 180 173 179 173
Immune to: poison, mental, disease, drowning
Resistant to: slashing, fire, lightning, acid
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Felkod

Available on reincarnation number 1

Affected by: detect magic, infrared, ice shield
Skills: sneak, hide, haggle
StrIntWisDexCon
Base 28 28 28 28 27
Max 35 35 35 35 35
Immune to: cold
Resistant to: disease
Vulnerable to: drowning

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Felar

Available on reincarnation number 2

Affected by: detect invis, detect magic, infrared, ice shield, shock shield
Skills: sneak, hide, haggle
StrIntWisDexCon
Base 38 38 38 38 37
Max 45 45 45 45 45
Immune to: cold
Resistant to: disease
Vulnerable to: drowning

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Felandrean

Available on reincarnation number 3

Affected by: detect invis, detect magic, infrared, flying, ice shield, shock shield, acid shield
Skills: sneak, hide, haggle, fast healing
StrIntWisDexCon
Base 48 48 48 48 47
Max 55 55 55 55 55
Immune to: cold
Resistant to: disease
Vulnerable to: drowning

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Felirion

Available on reincarnation number 4

Affected by: detect invis, detect magic, infrared, flying, haste, fire shield, ice shield, shock shield, acid shield
Skills: sneak, hide, haggle, fast healing, second attack
StrIntWisDexCon
Base 58 58 58 58 57
Max 65 65 65 65 65
Immune to: cold
Resistant to: fire, disease
Vulnerable to: drowning

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Feljaguandi

Available on reincarnation number 5

Affected by: detect invis, detect magic, sanctuary, infrared, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: sneak, hide, haggle, fast healing, second attack, lore
StrIntWisDexCon
Base 68 68 68 68 67
Max 75 75 75 75 75
Immune to: cold
Resistant to: fire, disease
Vulnerable to: drowning

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Felcarac

Available on reincarnation number 6

Affected by: detect invis, detect magic, sanctuary, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: sneak, hide, haggle, fast healing, second attack, lore, parry
StrIntWisDexCon
Base 78 78 78 78 77
Max 85 85 85 85 85
Immune to: cold
Resistant to: fire, holy, disease
Vulnerable to: drowning

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Felocel

Available on reincarnation number 7

Affected by: detect invis, detect magic, sanctuary, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: sneak, hide, haggle, fast healing, second attack, lore, parry, hunt
StrIntWisDexCon
Base 88 88 88 88 87
Max 95 95 95 95 95
Immune to: cold
Resistant to: fire, negative, holy, disease
Vulnerable to: drowning

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Felleopar

Available on reincarnation number 8

Affected by: detect invis, detect magic, sanctuary, infrared, prot good, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: sneak, hide, haggle, fast healing, second attack, lore, parry, kick, hunt
StrIntWisDexCon
Base 98 98 98 98 97
Max 105 105 105 105 105
Immune to: cold
Resistant to: fire, negative, holy, disease
Vulnerable to: drowning

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Felserva

Available on reincarnation number 9

Affected by: detect invis, detect magic, sanctuary, infrared, prot good, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: sneak, hide, haggle, fast healing, second attack, lore, parry, kick, hunt
StrIntWisDexCon
Base 108 108 108 108 107
Max 115 115 115 115 115
Immune to: cold
Resistant to: fire, negative, holy, disease
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Felcheet

Available on reincarnation number 10

Affected by: detect invis, detect magic, sanctuary, infrared, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: sneak, hide, haggle, fast healing, second attack, lore, parry, kick, hunt, bash
StrIntWisDexCon
Base 118 118 118 118 117
Max 125 125 125 125 125
Immune to: cold
Resistant to: piercing, fire, negative, holy, disease
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Felcougrain

Available on reincarnation number 11

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: sneak, hide, haggle, fast healing, second attack, lore, parry, kick, hunt, bash, backstab
StrIntWisDexCon
Base 128 128 128 128 127
Max 135 135 135 135 135
Immune to: cold
Resistant to: piercing, fire, negative, holy, disease
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Felauric

Available on reincarnation number 12

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: sneak, hide, haggle, fast healing, second attack, lore, parry, kick, hunt, bash, backstab, berserk
StrIntWisDexCon
Base 138 138 138 138 137
Max 145 145 145 145 145
Immune to: cold, disease
Resistant to: piercing, fire, negative, holy, drowning
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Feltigrae

Available on reincarnation number 13

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: sneak, hide, haggle, fast healing, second attack, lore, parry, kick, hunt, bash, backstab, berserk, meditation
StrIntWisDexCon
Base 148 148 148 148 147
Max 155 155 155 155 155
Immune to: cold, disease
Resistant to: piercing, fire, negative, holy, drowning
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Felrex

Available on reincarnation number 14

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: sneak, hide, haggle, fast healing, second attack, lore, parry, kick, hunt, bash, backstab, berserk, meditation, third attack
StrIntWisDexCon
Base 158 158 158 158 157
Max 165 165 165 165 165
Immune to: cold, disease
Resistant to: piercing, fire, negative, holy, drowning
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Linux

Available on reincarnation number 15

Affected by: detect invis, detect magic, detect hidden, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: sneak, hide, haggle, fast healing, second attack, lore, parry, kick, hunt, bash, backstab, berserk, meditation, third attack, shield block
StrIntWisDexCon
Base 168 168 168 168 167
Max 175 175 175 175 175
Immune to: cold, disease
Resistant to: piercing, slashing, fire, negative, holy, drowning
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Firegiant

Available on reincarnation number 1

Affected by: detect magic, haste, fire shield
Skills: second attack, bash, fast healing
StrIntWisDexCon
Base 32 21 30 22 34
Max 40 29 37 29 40
Immune to: fire
Resistant to: cold
Vulnerable to: lightning, mental

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Sungiant

Available on reincarnation number 2

Affected by: detect magic, sanctuary, haste, fire shield, shock shield
Skills: second attack, hunt, bash, fast healing
StrIntWisDexCon
Base 42 31 40 32 44
Max 50 39 47 39 50
Immune to: fire
Resistant to: cold, lightning
Vulnerable to: mental

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Frostgiant

Available on reincarnation number 3

Affected by: detect invis, detect magic, sanctuary, haste, fire shield, ice shield, shock shield
Skills: second attack, hunt, berserk, bash, fast healing
StrIntWisDexCon
Base 52 41 50 42 54
Max 60 49 57 49 60
Immune to: fire
Resistant to: cold, lightning
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Acidgiant

Available on reincarnation number 4

Affected by: detect invis, detect magic, sanctuary, infrared, haste, fire shield, ice shield, shock shield, acid shield
Skills: second attack, hunt, berserk, haggle, bash, fast healing
StrIntWisDexCon
Base 62 51 60 52 64
Max 70 59 67 59 70
Immune to: fire
Resistant to: cold, lightning, mental
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Gasgiant

Available on reincarnation number 5

Affected by: detect invis, detect magic, sanctuary, infrared, pass door, haste, fire shield, ice shield, shock shield, acid shield
Skills: second attack, hunt, berserk, haggle, sneak, bash, fast healing
StrIntWisDexCon
Base 72 61 70 62 74
Max 80 69 77 69 80
Immune to: fire
Resistant to: cold, lightning, mental
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Earthgiant

Available on reincarnation number 6

Affected by: detect invis, detect magic, sanctuary, infrared, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: second attack, hunt, berserk, haggle, sneak, hide, bash, fast healing
StrIntWisDexCon
Base 82 71 80 72 84
Max 90 79 87 79 90
Immune to: fire
Resistant to: cold, lightning, mental
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Silvergiant

Available on reincarnation number 7

Affected by: detect invis, detect magic, sanctuary, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: second attack, hunt, berserk, haggle, sneak, hide, backstab, bash, fast healing
StrIntWisDexCon
Base 92 81 90 82 94
Max 100 89 97 89 100
Immune to: fire
Resistant to: cold, lightning, mental
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Goldgiant

Available on reincarnation number 8

Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: second attack, hunt, berserk, haggle, sneak, hide, backstab, lore, bash, fast healing
StrIntWisDexCon
Base 102 91 100 92 104
Max 110 99 107 99 110
Immune to: fire
Resistant to: cold, lightning, poison, mental
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Puregiant

Available on reincarnation number 9

Affected by: detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: second attack, hunt, berserk, haggle, sneak, hide, backstab, lore, pick lock, bash, fast healing
StrIntWisDexCon
Base 112 101 110 102 114
Max 120 109 117 109 120
Immune to: fire
Resistant to: cold, lightning, poison, mental
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Stormgiant

Available on reincarnation number 10

Affected by: detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: second attack, hunt, berserk, haggle, sneak, hide, backstab, lore, pick lock, meditation, bash, fast healing
StrIntWisDexCon
Base 122 111 120 112 124
Max 130 119 127 119 130
Immune to: fire
Resistant to: cold, lightning, poison, mental, silver
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Ettin

Available on reincarnation number 11

Affected by: detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: second attack, hunt, berserk, haggle, sneak, hide, backstab, lore, third attack, pick lock, meditation, bash, fast healing
StrIntWisDexCon
Base 132 121 130 122 134
Max 140 129 137 129 140
Immune to: fire
Resistant to: cold, lightning, poison, mental, silver
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Titan

Available on reincarnation number 12

Affected by: detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: second attack, hunt, berserk, haggle, sneak, hide, backstab, lore, parry, third attack, pick lock, meditation, bash, fast healing
StrIntWisDexCon
Base 142 131 140 132 144
Max 150 139 147 139 150
Immune to: fire, poison
Resistant to: cold, lightning, mental, bright, silver
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Firbolg

Available on reincarnation number 13

Affected by: detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: second attack, hunt, berserk, haggle, sneak, hide, backstab, lore, dodge, parry, third attack, pick lock, meditation, bash, fast healing
StrIntWisDexCon
Base 152 141 150 142 154
Max 160 149 157 149 160
Immune to: fire, poison
Resistant to: cold, lightning, mental, bright, silver
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Braganal

Available on reincarnation number 14

Affected by: detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: second attack, hunt, berserk, haggle, sneak, hide, backstab, lore, dodge, parry, third attack, pick lock, meditation, bash, fast healing, shield block
StrIntWisDexCon
Base 162 151 160 152 164
Max 170 159 167 159 170
Immune to: fire, poison
Resistant to: slashing, cold, lightning, mental, bright, silver
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Giganticus

Available on reincarnation number 15

Affected by: detect evil, detect good, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: second attack, hunt, berserk, haggle, sneak, hide, backstab, lore, dodge, parry, third attack, pick lock, meditation, bash, fast healing, shield block
StrIntWisDexCon
Base 172 161 170 162 174
Max 180 169 177 169 180
Immune to: fire, poison
Resistant to: charm, slashing, cold, lightning, mental, bright, silver
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Sookoona

Available on reincarnation number 1

are a small, limber race. The fun-loving Sookoona generally live in close-knit family-clans, but at times will wander off alone for adventure or curiosity. The Sookoona came into being in the dream from spider monkeys and still feel a kinship with their less sentient brothers. Their wirey frames and excellent agility make them deceptively good fighters and their evolution through the chaos of the cataclysm has left them with a mystical leaning.
Affected by: pass door, fire shield
Skills: second attack
StrIntWisDexCon
Base 28 25 33 25 28
Max 37 31 39 32 36
Immune to: cold
Resistant to: lightning
Vulnerable to: blunt

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Raraka

Available on reincarnation number 2

are a fierce, violent people and have long been known for being tough fighters. Not much for words, they nevertheless make loyal friends and deadly enemies. They've been called baboons and gibbons but 'barbarian' is the usual word. There was legend that Darrack once appeared in the dream as a Raraka. Whilst the natural assumption on encountering their dark and brooding visage, is evil intent, the truth is quite different. Each village requires a pairing to be made before a Raraka leaves the confines of the village. For every Raraka that takes the vows of honor and service as a Paladin, there is a life-pair that follows the path of a DeathKnight. They are committed to a concept of balance that only they can fully inderstand. A life-pair might never meet again, once the decision to leave is made. The knowledge that their actions are counterbalanced by an alter-ego in this way, leads to few personal restrictions on their actions. Of all the simian races, these are the most unpredictable.
Affected by: sanctuary, haste, fire shield, shock shield
Skills: second attack, fast healing
StrIntWisDexCon
Base 38 35 43 35 38
Max 47 41 49 42 46
Immune to: cold
Resistant to: fire, lightning
Vulnerable to: blunt

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Umalu

Available on reincarnation number 3

are closely related to chimpanzees and have quick and agile minds. They generally have a friendly disposition to those who choose to return the favor. For those who don't... well, for all their small size, their immense strength can be very surprising. Still, rather than fighting, they have an intense curiosity about other people's things... especially in having them. Those that fully develop their psionic powers take great delight in confusing onlookers with amusing sleight of hand tricks. The Umalu make fast, loyal friends and tend to be staunch advocates of the dream. They have historically stood against the awakening sought by the children of Darrack. There are of course, always exceptions.
Affected by: detect invis, sanctuary, infrared, haste, fire shield, ice shield, shock shield
Skills: second attack, fast healing, hunt
StrIntWisDexCon
Base 48 45 53 45 48
Max 57 51 59 52 56
Immune to: cold
Resistant to: fire, lightning
Vulnerable to: blunt

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Orangutan

Available on reincarnation number 4

s are an old race. They are closely related to humans but have, for the most part, kept to themselves; living in mountainous regions or similar out-of-the-way places. The lore they keep is old, and their quiet demeanor tends to mask their fierceness.
Affected by: detect invis, detect magic, sanctuary, infrared, pass door, haste, fire shield, ice shield, shock shield, acid shield
Skills: second attack, fast healing, hunt
StrIntWisDexCon
Base 58 55 63 55 58
Max 67 61 69 62 66
Immune to: cold
Resistant to: fire, lightning
Vulnerable to: blunt

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Gorilla

Available on reincarnation number 5

s are from deep within primal rainforests and enforcers feared throughout the dream. They don't care much for politics or people in general, but will occasionally make a friend with someone not in their clan or family. They generally have a dislike for humans, thinking them arrogant, though they prefer to judge people equally. Meaning everyone's a possible target!
Affected by: detect invis, detect magic, sanctuary, infrared, pass door, haste, fire shield, ice shield, shock shield, acid shield
Skills: second attack, fast healing, hunt, meditation
StrIntWisDexCon
Base 68 65 73 65 68
Max 77 71 79 72 76
Immune to: cold
Resistant to: fire, lightning, disease
Vulnerable to: blunt

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Kekkekulana

Available on reincarnation number 6

s are a race of simian humans who long ago, were reversed in their evolution by an angry god. They've learned to live well with other simians, though, and have adapted well. They search for a God that they feel is worthy of their loyalty, remembering their ancient betrayal. Once their loyalty is given, it is forever. The Kekkekulana aren't known for making waves and generally prefer not to cause trouble.
Affected by: detect invis, detect magic, sanctuary, infrared, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: second attack, fast healing, hunt, meditation
StrIntWisDexCon
Base 78 75 83 75 78
Max 87 81 89 82 86
Immune to: cold
Resistant to: fire, lightning, poison, disease
Vulnerable to: blunt

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Oweluv

Available on reincarnation number 7

are a mystery. No one knows from whence come the Oweluv, whether natural or magically made. In the earliest stories mentioning them, they were servants of an ancient evil sorceress from the west, known simply as 'the Old One' to the Oweluv. At some point, though, these winged simians who look similar to Sookoona broke free from the Old One's bondage. Since then, they've held on staunchly to their freedom and will destroy anyone who tries to take it from them.
Affected by: detect invis, detect magic, sanctuary, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: second attack, fast healing, hunt, meditation, third attack
StrIntWisDexCon
Base 88 85 93 85 88
Max 97 91 99 92 96
Immune to: cold
Resistant to: fire, lightning, poison, disease
Vulnerable to: blunt

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Oraha

Available on reincarnation number 8

stand somewhat shorter than the average human, and can walk on all fours or upright at will. Although not generally interested in knowledge and learning, they excel at philosophy, religion and are the custodians of a deep, unique folk wisdom. The Oraha are a peaceful race, but produce strong, tough fighters dedicated to the cause they follow.
Affected by: detect invis, detect magic, sanctuary, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: second attack, fast healing, lore, hunt, meditation, third attack
StrIntWisDexCon
Base 98 95 103 95 98
Max 107 101 109 102 106
Immune to: cold
Resistant to: fire, lightning, poison, disease
Vulnerable to: blunt

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Kambula

Available on reincarnation number 9

known to some as Australopithecus or the Australopithecines, are a savage tribal group that are native to both desert and rain forest regions. They are highly intelligent. In the stygian mists of forgotten jungles, they live a life of danger, day to day and are made by it to be tough as nails. Feared and misunderstood by some, their secret lore remains buried deep in the jungles where they live and within their tribes. The Kambula keep to themselves for the most part, but have been legendary adventurers since the time beyond memory.
Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: second attack, fast healing, lore, hunt, meditation, parry, third attack
StrIntWisDexCon
Base 108 105 113 105 108
Max 117 111 119 112 116
Immune to: cold
Resistant to: fire, lightning, poison, disease
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Neanderthal

Available on reincarnation number 10

are a large, strong and hardy group who aspire to live peacefully, hunting and gathering. Neanderthals aren't known for great agility, but their strength and wisdom more than compensate for this lack. In times past, a feud developed between Neanderthals and humans, and relations remain shaky to this day.
Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: second attack, fast healing, lore, hunt, meditation, parry, third attack
StrIntWisDexCon
Base 118 115 123 115 118
Max 127 121 129 122 126
Immune to: cold
Resistant to: piercing, fire, lightning, poison, disease
Vulnerable to: no vulnerabilities.

Mortal Races | Remort Races | Mortal Classes | Remort Classes
Races and Classes of Elusive Dreams



Codakian

Available on reincarnation number 11

Affected by: detect evil, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: second attack, fast healing, lore, hunt, meditation, parry, kick, third attack
StrIntWisDexCon
Base 128 125 133 125 128
Max 137 131 139 132 136
Immune to: cold
Resistant to: piercing, fire, lightning, poison, disease
Vulnerable to: no vulnerabilities.

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Races and Classes of Elusive Dreams



Piltdowner

Available on reincarnation number 12

s are the result of cruel, evil experiments of an ancient, mad mage. He created them as a mixture of various simian parts, creating Frankenstein-ish monsters with the minds of demons meant to serve him. Unfortunately for him, he didn't realize how strong life can want independence, and his creations turned on him. They began breeding and became a race of their own afterwards. They tend to be angry, bitter people, turning their extreme strength and intelligence against those they dislike. Many of them have begun following the path of Darrack, hoping for a better life, or none at all, after the Awakening.
Affected by: detect evil, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: second attack, fast healing, lore, hunt, meditation, parry, kick, bash, third attack
StrIntWisDexCon
Base 138 135 143 135 138
Max 147 141 149 142 146
Immune to: cold, disease
Resistant to: piercing, fire, lightning, acid, poison
Vulnerable to: no vulnerabilities.

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Entwaidemailah

Available on reincarnation number 13

are named after their deity, whose name means '{Rhe who walks with fire.{C' They are a tall, proud race, known for their great manes that resembles that of lions, these primates have kept a small, but strong number despite feuds with races of larger numbers. The Entwaidemailah are very religious and honorable, their lore immense, and their huge size have always given them a reputation for being excellent warriors.
Affected by: detect evil, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: second attack, fast healing, lore, hunt, meditation, parry, kick, bash, berserk, third attack
StrIntWisDexCon
Base 148 145 153 145 148
Max 157 151 159 152 156
Immune to: cold, disease
Resistant to: piercing, fire, lightning, acid, poison
Vulnerable to: no vulnerabilities.

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Kong

Available on reincarnation number 14

s are huge creatures that resemble gorillas. They are as tall as the tallest of giants, and make excellent warriors and thieves (who would refuse when one of these wanted money?) but lack the attention that mages and clerics might require. Kongs are generally solitary creatures, savage and mean, happily left to their solitude by most, but occasionally, what can be said except that a Kong has to go out and bash something.
Affected by: detect evil, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: second attack, fast healing, lore, hunt, meditation, parry, kick, bash, berserk, peek, third attack
StrIntWisDexCon
Base 158 155 163 155 158
Max 167 161 169 162 166
Immune to: cold, poison, disease
Resistant to: piercing, fire, lightning, acid
Vulnerable to: no vulnerabilities.

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Kordellian

Available on reincarnation number 15

apes are a highly evolved race, known for their extremely high mental capabilities and, at times, their arrogance. The magic ability of Kordellians is legendary, as well as their agility, which they show off regularly at very civilized athletic meets. No one is quite sure in which direction their loyalty lies, but whoever might find them on their side is promised both an excellent ally as well as a very interesting, if frustrating experience.
Affected by: detect evil, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: second attack, fast healing, lore, hunt, meditation, parry, kick, bash, berserk, peek, haggle, third attack
StrIntWisDexCon
Base 168 165 173 165 168
Max 177 171 179 172 176
Immune to: cold, poison, disease
Resistant to: charm, piercing, fire, lightning, acid
Vulnerable to: no vulnerabilities.

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Av-runi

Available on reincarnation number 1

have strong faith, but do not quite possess the same level of dedication as the more advanced Celtaran Circles. Av-runi are easily identifiable by a triangular birthmark on their left cheek. These people are modest, but not always righteous or good. The Av-runi, like all of the Celtarans, are devoted towards nature. Their primary beast of worship is the fox.
Affected by: detect invis, detect hidden, flying, fire shield
Skills: fast healing, haggle
StrIntWisDexCon
Base 24 24 30 31 30
Max 33 31 39 37 35
Immune to: fire
Resistant to: lightning, disease
Vulnerable to: blunt

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Av-lugh

Available on reincarnation number 2

Affected by: detect invis, detect hidden, flying, haste, fire shield, ice shield, shock shield
Skills: fast healing, haggle, hide
StrIntWisDexCon
Base 34 34 40 41 40
Max 43 41 49 47 45
Immune to: fire
Resistant to: lightning, disease
Vulnerable to: blunt

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Av-hotu

Available on reincarnation number 3

Affected by: detect invis, detect hidden, sanctuary, flying, haste, fire shield, ice shield, shock shield
Skills: fast healing, haggle, hide, meditation
StrIntWisDexCon
Base 44 44 50 51 50
Max 53 51 59 57 55
Immune to: fire
Resistant to: lightning, disease
Vulnerable to: no vulnerabilities.

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Dak-hotu

Available on reincarnation number 4

Affected by: detect invis, detect magic, detect hidden, sanctuary, flying, haste, fire shield, ice shield, shock shield, acid shield
Skills: fast healing, haggle, hide, meditation, sneak
StrIntWisDexCon
Base 54 54 60 61 60
Max 63 61 69 67 65
Immune to: fire
Resistant to: cold, lightning, disease
Vulnerable to: no vulnerabilities.

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Lah-kotu

Available on reincarnation number 5

Affected by: detect invis, detect magic, detect hidden, sanctuary, flying, haste, fire shield, ice shield, shock shield, acid shield
Skills: fast healing, haggle, hide, meditation, sneak, dodge
StrIntWisDexCon
Base 64 64 70 71 70
Max 73 71 79 77 75
Immune to: fire
Resistant to: cold, lightning, poison, disease
Vulnerable to: no vulnerabilities.

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Ar'grell

Available on reincarnation number 6

Affected by: detect invis, detect magic, detect hidden, sanctuary, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking
StrIntWisDexCon
Base 74 74 80 81 80
Max 83 81 89 87 85
Immune to: fire
Resistant to: cold, lightning, poison, disease
Vulnerable to: no vulnerabilities.

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Boirche

Available on reincarnation number 7

Affected by: detect invis, detect magic, detect hidden, sanctuary, sneak, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking, kick
StrIntWisDexCon
Base 84 84 90 91 90
Max 93 91 99 97 95
Immune to: fire
Resistant to: cold, lightning, poison, disease
Vulnerable to: no vulnerabilities.

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Benlali

Available on reincarnation number 8

Affected by: detect invis, detect magic, detect hidden, sanctuary, sneak, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking, kick, hunt
StrIntWisDexCon
Base 94 94 100 101 100
Max 103 101 109 107 105
Immune to: fire
Resistant to: cold, lightning, poison, disease
Vulnerable to: no vulnerabilities.

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Uladran

Available on reincarnation number 9

Affected by: detect invis, detect magic, detect hidden, sanctuary, sneak, hide, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking, kick, hunt, lore
StrIntWisDexCon
Base 104 104 110 111 110
Max 113 111 119 117 115
Immune to: fire
Resistant to: blunt, cold, lightning, poison, disease
Vulnerable to: no vulnerabilities.

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Uisnech

Available on reincarnation number 10

Affected by: detect invis, detect magic, detect hidden, sanctuary, sneak, hide, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking, kick, hunt, lore, pick lock
StrIntWisDexCon
Base 114 114 120 121 120
Max 123 121 129 127 125
Immune to: fire, disease
Resistant to: blunt, cold, lightning, poison
Vulnerable to: no vulnerabilities.

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Lamfhada

Available on reincarnation number 11

Affected by: detect evil, detect invis, detect magic, detect hidden, sanctuary, prot good, sneak, hide, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking, kick, hunt, lore, pick lock, steal
StrIntWisDexCon
Base 124 124 130 131 130
Max 133 131 139 137 135
Immune to: fire, disease
Resistant to: blunt, cold, lightning, poison
Vulnerable to: no vulnerabilities.

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Fianna

Available on reincarnation number 12

Affected by: detect evil, detect invis, detect magic, detect hidden, sanctuary, infrared, prot good, sneak, hide, flying, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking, kick, hunt, lore, pick lock, steal, berserk
StrIntWisDexCon
Base 134 134 140 141 140
Max 143 141 149 147 145
Immune to: fire, disease
Resistant to: blunt, slashing, cold, lightning, poison
Vulnerable to: no vulnerabilities.

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Cairbe

Available on reincarnation number 13

Affected by: detect evil, detect invis, detect magic, detect hidden, sanctuary, infrared, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking, kick, hunt, lore, pick lock, steal, berserk, second attack
StrIntWisDexCon
Base 144 144 150 151 150
Max 153 151 159 157 155
Immune to: fire, disease
Resistant to: blunt, slashing, cold, lightning, poison
Vulnerable to: no vulnerabilities.

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Cormac

Available on reincarnation number 14

Affected by: detect evil, detect invis, detect magic, detect hidden, sanctuary, infrared, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking, kick, hunt, lore, pick lock, steal, berserk, second attack, shield block
StrIntWisDexCon
Base 154 154 160 161 160
Max 163 161 169 167 165
Immune to: fire, poison, disease
Resistant to: blunt, slashing, cold, lightning
Vulnerable to: no vulnerabilities.

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Amergin

Available on reincarnation number 15

Affected by: detect evil, detect invis, detect magic, detect hidden, sanctuary, infrared, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breathe water
Skills: fast healing, haggle, hide, meditation, sneak, dodge, dirt kicking, bashkick, hunt, lore, pick lock, steal, berserk, second attack, shield block
StrIntWisDexCon
Base 164 164 170 171 170
Max 173 171 179 177 175
Immune to: fire, poison, disease
Resistant to: charm, blunt, slashing, cold, lightning
Vulnerable to: no vulnerabilities.

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Ungolwaith

Available on reincarnation number 4

are sandmen. They are not a carbon-based lifeform, therefore their thinking is a little different to most of the other races. Until the cataclysm they looked with disdain on most of the other races and had little tolerance. However the the years have mellowed them. Now they are a very spiritual, but still somewhat agressive people. They make excellent clerics and their spiritual links with the earth itself allows them to become excellent rangers and druids.
Affected by: detect hidden, sanctuary, infrared, pass door, fire shield, ice shield, shock shield, acid shield
Skills: fast healing, second attack, hunt, meditation
StrIntWisDexCon
Base 55 52 53 47 59
Max 63 60 58 55 65
Immune to: cold, drowning
Resistant to: fire, lightning, disease
Vulnerable to: negative

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Mortal Classes



Mage

specializes in the casting of spells, offensive ones in particular. Mages have the highest-powered magic of any class. They are also very skilled at the use of magical items, though their combat skills are the weakest of any class. All mages begin with skill in the dagger. Any other weapon skills must be purchased, at a very high rate. Mages also have the innate knowledge of the meditation skill. The default skill selection for mages is as follows: skills: lore the lore of magical items spell groups: beguiling spells that control the mind energetic offensive magics, such as energy bolt detection informational magics, such as detect magic and identify enhancement spells that maximize physical potential, such as haste illusion magics for concealing and deceiving maladictions a selection of curses fit for any witch mystic spells dealing with manipulation of the magical weave protective defensive magics, ranging from armor to stone skin transporation spells for getting from here to there

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Cleric

is defensively orientated. Most of their spells focus on healing or defending the faithful, with their few combat spells being far less powerful than those of mages. However, clerics are the best class by far at healing magics, and they posess an impressive range of protective magics, as well as fair combat prowess. All clerics begin with skill in the mace. Other weapon or shield skills must be purchased, many at a very dear cost. Clerics also have the innate ability to tithe their gold to the church in return for mana. The default skill selection for clerics is as follows: skills: flail the proper use of flails shield block the art of parrying with a shield spell groups: attack a selection of offensive magics creation the making of physical objects, such as food and water curative spells that cure the sick and feeble of their ailments benedictions powerful magics that grant the blessings of the gods detection informational magics, such as detect magic and identify healing spells for treating wounds, from scratches to death blows maladictions an assortment of curses protective defensive magics, including the powerful sanctuary spell transportation spells for getting from here to there

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Thief

is a mixture of talents. They do few things better than other classes, but have a wide range of skills available. Thieves are of course specialists at thievery and covert actions, being capable of entering areas undetected where more powerful adventurers would fear to tread. They are better fighters than clerics, but lack the wide weapon selection of warriors. All thieves begin with the dagger combat skill, and are learned in steal as well. Any other weapon skills must be purchased, unless the default selection is chosen. This default skill package includes: skills: mace the use of maces and other blunt weapons sword swordplay and fencing backstab the art of hitting your opponent by surprise disarm used to deprive your opponent of his weapon dodge the best way to take a punch is not to be there second attack with training, the skilled thief can hit twice as fast trip a good way to introduce an opponent to the floor hide the art of remaining undetected in a room peek used to look into a person's belongings pick lock a useful skill for breaking and entering sneak with this skill, a thief can walk into a room undetected
  • Primary Statistic: Dexterity
  • Basic Skills: dagger, steal
  • Default Skills and Spell Groups: mace, sword, backstab, disarm, dodge, second attack, trip, hide, peek, pick lock, sneak

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Warrior

lives for combat and the thrill of battle. They are the best fighters of all the classes, but lack the subtle skills of thieves and the magical talents of mages and priests. Warriors are best for those who prefer taking the direct approach, even when another method might be called for. Warriors begin with skill in the sword, and gain a second attack in combat. Other weapon skills may be purchased cheaply, or gained in the default skill package, which includes the following: skills: weaponsmaster this group provides knowledge of all weapon types shield block the art of parrying with a shield dodge the best way to take a punch is not to be there disarm used to deprive your opponent of his weapon bash a forceful rush with the body, designed to flatten your foes enhanced damage this skill multiplies your damage in battle parry the art of parrying with weapons rescue allows you to take the blows aimed for a companion third attack allows the skilled warrior to land three blows in one round
  • Primary Statistic: Strength
  • Basic Skills: sword, second attack
  • Default Skills and Spell Groups: weaponsmaster, shield block, bash, disarm, enhanced damage, dodge, parry, rescue, third attack

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Ranger

is a woodland warrior, at ease in natural surroundings. Though not quite able to match a true warrior in sheer fighting power, a ranger can call upon certain druidic and wilderness magics for aid. Rangers begin with skill in the sword, and gain a second attack in combat. Other weapon skills may be purchased cheaply, or gained in the default skill package, which includes the following: skills: weaponsmaster this group provides knowledge of all weapon types shield block the art of parrying with a shield hunt track your foes with this skill dodge the best way to take a punch is not to be there disarm used to deprive your opponent of his weapon parry the art of parrying with weapons dirt kicking the art of blinding your opponent with dirt spell groups: detection informational magics, such as detect magic and identify
  • Primary Statistic: Constitution
  • Basic Skills: sword, second attack
  • Default Skills and Spell Groups: weaponsmaster, detection, shield block, hunt, disarm, parry, dirt kicking, dodge

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Paladin

is a holy warrior, well versed in the art of fighting. But unlike a pure warrior, a paladin may call upon his god to heal and protect him. This dedication does not come without a cost though - all paladins must be of good alignment, or they will lose their powers. Paladins begin with skill in the sword, and gain a second attack in combat. Other weapon skills may be purchased cheaply, or gained in the default skill package, which includes the following: skills: weaponsmaster this group provides knowledge of all weapon types shield block the art of parrying with a shield enhanced damage this skill multiplies your damage in battle dodge the best way to take a punch is not to be there parry the art of parrying with weapons third attack allows the skilled warrior to land three blows in one round laying hands powerful healing skill that can be used several times daily spell groups: attack a selection of offensive magics healing spells for treating wounds, from scratches to death blows
  • Primary Statistic: Strength
  • Basic Skills: sword, second attack
  • Default Skills and Spell Groups: weaponsmaster, shield block, enhanced damage, dodge, parry, third attack, attack, healing, laying hands

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Deathknight

is an unholy warrior, well versed in the art of fighting. But unlike a pure warrior, a deathknight may call upon his god to protect him and harm his foes. This dedication does not come without a cost though - all deathknights must be of evil alignment, or they will lose their powers. Deathknights begin with skill in the sword, and gain a second attack in combat. Other weapon skills may be purchased cheaply, or gained in the default skill package, which includes the following: skills: weaponsmaster this group provides knowledge of all weapon types shield block the art of parrying with a shield enhanced damage this skill multiplies your damage in battle dodge the best way to take a punch is not to be there parry the art of parrying with weapons third attack allows the skilled warrior to land three blows in one round dirt kicking the art of blinding your opponent with dirt spell groups: attack a selection of offensive magics harmful spells for causing wounds, from scratches to death blows
  • Primary Statistic: Strength
  • Basic Skills: sword, second attack
  • Default Skills and Spell Groups: weaponsmaster, shield block, enhanced damage, dodge, parry, dirt kicking, third attack, attack, harmful

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Necromancer

s are mages that have turned to the twisted arts of Necromancy, the art of magically achieving some purpose by communication with the spirits of the dead. They can use their knowledge and use of the dead to either help or hurt (even kill) the living. Some say these students of magic are evil and are a threat to all things... Living and dead. Evil is not that easy to define! All necromancers begin with skill in the whip. Any other weapon skills must be purchased, often at a very high rate. Necromancers also have the innate knowledge of the meditation skill. The default skill selection for necromancers is as follows: skills: lore the lore of magical items spell groups: venomous offensive magics, such as poison and stinking cloud detection informational magics, such as detect magic and identify enhancement spells that maximize physical potential, such as haste harmful spells for causing wounds, from scratches to death blows illusion magics for concealing and deceiving maladictions a selection of curses fit for any witch necromancy powerful spells not for the faint of heart transporation spells for getting from here to there

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Druid

s are often referred to as "clerics of the woods". They are no slouch in armed combat, but prefer to call upon their elemental magics to strike down their foes. Those who would dare to harm the forest often find themselves on the receiving end of a druid's wrath. All druids begin with skill in the spear. Other weapon or shield skills must be purchased, many at a very dear cost. Druids also have the innate ability to heal at a faster rate by controlling their metabolism. The default skill selection for druids is as follows: skills: lore the lore of magical items spell groups: creation the making of physical objects, such as food and water curative spells that cure the sick and feeble of their ailments detection informational magics, such as detect magic and identify elemental powerful nature-based magics enhancement spells that maximize physical potential, such as haste healing spells for treating wounds, from scratches to death blows maladictions an assortment of curses protective defensive magics, including the powerful sanctuary spell weather spells for conjuring and mastering the elements

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Psionicist

is a curious beast, often misunderstood by the common masses. Possessing the ability to move and cast silently, as well as the ability to glean more information from the world than any other class, the psionicist is often feared and shunned. The psionicist is in complete harmony with his body, and thus can mend wounds at an accelerated rate. In combat, the psionicist calls upon powerful force fields to tear through his enemies. All psionicists begin with skill in the dagger. Any other weapon skills must be purchased at a high rate. Psionicists also have the innate ability to heal at a faster rate by controlling their metabolism. The default skill selection for psionicists is as follows: skills: lore the lore of magical items meditation the skill of focusing ones mind to regain mana faster fast healing the skill of increasing your metabolism to heal faster dodge the best way to take a punch is not to be there hide the art of remaining undetected in a room sneak with this skill, you can walk into a room undetected spell groups: beguiling spells that control the mind mental offensive magics that target the mind detection informational magics, such as detect magic and identify illusion magics for concealing and deceiving transporation spells for getting from here to there

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This file last updated at Tue Dec 26 16:12:09 2017 Eastern Time.

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