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Classes Skills

Automated race/class web update function ©1998 by Nebseni of Clandestine MUD

Each class offers a wide range of spell groups and skills.

Mortal Classes

Mage Cleric Thief Warrior Ranger
Paladin Deathknight Necromancer Druid Psionicist


Mage

specializes in the casting of spells, offensive ones in particular. Mages have the highest-powered magic of any class. They are also very skilled at the use of magical items, though their combat skills are the weakest of any class. All mages begin with skill in the dagger. Any other weapon skills must be purchased, at a very high rate. The default skill selection for mages is as follows: skills: lore the lore of magical items spell groups: beguiling spells that control the mind combat offensive magics, such as fireball and chill touch detection informational magics, such as detect magic and identify enhancement spells that maximize physical potential, such as haste illusion magics for concealing and deceiving maladictions a selection of curses fit for any witch protective defensive magics, ranging from armor to stone skin transporation spells for getting from here to there weather spells for conjuring and mastering the elements
Primary Statistic: Intelligence
Basic Skills: dagger, meditation
Default Skills and Spell Groups: lore, beguiling, combat, detection, enhancement, illusion, maladictions, protective, transportation, weather
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Cleric

is defensively orientated. Most of their spells focus on healing or defending the faithful, with their few combat spells being far less powerful than those of mages. However, clerics are the best class by far at healing magics, and they posess an impressive range of protective magics, as well as fair combat prowess. All clerics begin with skill in the mace. Other weapon or shield skills must be purchased, many at a very dear cost. The default skill selection for clerics is as follows: skills: flail the proper use of flails spell groups: attack a selection of offensive magics creation the making of physical objects, such as food and water curative spells that cure the sick and feeble of their ailments benedictions powerful magics that grant the blessings of the gods detection informational magics, such as detect magic and identify healing spells for treating wounds, from scratches to death blows maladictions an assortment of curses protective defensive magics, including the powerful sanctuary spell transportation spells for getting from here to there weather spells for conjuring and mastering the elements
Primary Statistic: Wisdom
Basic Skills: mace, tithe
Default Skills and Spell Groups: flail, attack, creation, curative, benedictions, detection, healing, maladictions, protective, shield block, transportation, weather
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Thief

is a mixture of talents. They do few things better than other classes, but have a wide range of skills available. Thieves are of course specialists at thievery and covert actions, being capable of entering areas undetected where more powerful adventurers would fear to tread. They are better fighters than clerics, but lack the wide weapon selection of warriors. All thieves begin with the dagger combat skill, and are learned in steal as well. Any other weapon skills must be purchased, unless the default selection is chosen. This default skill package includes: skills: mace the use of maces and other blunt weapons sword swordplay and fencing backstab the art of hitting your opponent by surprise disarm used to deprive your opponent of his weapon dodge the best way to take a punch is not to be there second attack with training, the skilled thief can hit twice as fast trip a good way to introduce an opponent to the floor hide the art of remaining undetected in a room peek used to look into a person's belongings pick lock a useful skill for breaking and entering sneak with this skill, a thief can walk into a room undetected
Primary Statistic: Dexterity
Basic Skills: dagger, steal
Default Skills and Spell Groups: mace, sword, backstab, disarm, dodge, second attack, trip, hide, peek, pick lock, sneak
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Warrior

lives for combat and the thrill of battle. They are the best fighters of all the classes, but lack the subtle skills of thieves and the magical talents of mages and priests. Warriors are best for those who prefer taking the direct approach, even when another method might be called for. Warriors begin with skill in the sword, and gain a second attack in combat. Other weapon skills may be purchased cheaply, or gained in the default skill package, which includes the following: skills: weaponsmaster this group provides knowledge of all weapon types shield block the art of parrying with a shield bash a forceful rush with the body, designed to flatten your foes enhanced damage this skill multiplies your damage in battle parry the art of parrying with weapons rescue allows you to take the blows aimed for a companion third attack allows the skilled warrior to land three blows in one round
Primary Statistic: Strength
Basic Skills: sword, second attack
Default Skills and Spell Groups: weaponsmaster, shield block, bash, disarm, enhanced damage, dodge, parry, rescue, third attack
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Ranger

Primary Statistic: Constitution
Basic Skills: sword, second attack
Default Skills and Spell Groups: weaponsmaster, detection, shield block, hunt, disarm, parry, dirt kicking, dodge
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Paladin

Primary Statistic: Strength
Basic Skills: sword, second attack
Default Skills and Spell Groups: weaponsmaster, shield block, enhanced damage, dodge, parry, third attack, attack, healing, laying hands
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Deathknight

Primary Statistic: Strength
Basic Skills: sword, second attack
Default Skills and Spell Groups: weaponsmaster, shield block, enhanced damage, dodge, parry, dirt kicking, third attack, attack, harmful
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Necromancer

s are mages that have turned to the twisted arts of Necromancy, the art of magically achieving some purpose by communication with the spirits of the dead. They can use their knowledge and use of the dead to either help or hurt (even kill) the living. Some say these students of magic are evil and are a threat to all things... Living and dead. Evil is not that easy to define!
Primary Statistic: Intelligence
Basic Skills: whip, meditation
Default Skills and Spell Groups: lore, detection, enhancement, illusion, harmful, maladictions, transportation, necromancy, combat, disarm
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Druid

Primary Statistic: Intelligence
Basic Skills: spear, fast healing
Default Skills and Spell Groups: lore, creation, curative, detection, enhancement, elemental, healing, maladictions, protection, weather
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Psionicist

Primary Statistic: Wisdom
Basic Skills: dagger, item scry, folk scry
Default Skills and Spell Groups: lore, beguiling, combat, detection, illusion, transportation, offensive, meditation, fast healing, hide, sneak, dodge, room where
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Classes Skills

Copyright © 2005 Elusive Dreams Mud. All rights reserved.
For comments or questions, email Klah.
Last updated: May 25, 2005.