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The Simian ReMort Races of

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Celtaran Circles Dwarven Races Elven Remorts Equaar Races Felarian Races Giant Races Simian Races

Simian Races

Sookoona Raraka Umalu Orangutan Gorilla
Kekkekulana Oweluv Oraha Kambula Neanderthal
Codakian Piltdowner Entwaidemailah Kong Kordellian

All of the Simian races are curious and adaptable.  Whilst they could become good warriors, their powers require a focus in order to come to full fruition.  Those that follow the paths of Paladin and DeathKnight have found such a focus and are awesome opponents and valuable allies.  There is a void within many of the Simian races and racial legends of unfulfilled destiny.  Those that cannot find a religious order that is worthy of their sword, often find a master to assist them in their internal search for meaning.  Magic, unless in the service of the sword does not appeal to these practical folk, but the mind is a power that comes naturally to them.  Many of these races have discovered natural psionic talents within and those that train these natural talents are highly esteemed by all of the Simian races.

They are diffident folk that do not feel a need to impress others.  Unlike many races in the Dream, they happily accept all and it is not unusual to find settlements made up of various Simian races. 

 

 

Sookoona

Available on reincarnation number 1

Sookoona are a small, limber race.  The fun-loving Sookoona generally live in close-knit family-clans, but at times will wander off alone for adventure or curiosity. The Sookoona came into being in the dream from spider monkeys and still feel a kinship with their less sentient brothers. Their wirey frames and excellent agility make them deceptively good fighters and their evolution through the chaos of the cataclysm has left them with a mystical leaning.
Affected by: pass door, fire shield
Skills: steal, sneak, pick lock
StrIntWisDexCon
Base2325212624
Max2829263125
Immune to: no immunities.
Resistant to: disease
Vulnerable to: blunt
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Raraka

Available on reincarnation number 2

The Raraka are a fierce, violent people and have long been known for being tough fighters. Not much for words, they nevertheless make loyal friends and deadly enemies.  They've been called baboons and gibbons but 'barbarian' is the usual word.  There was legend that Darrack once appeared in the dream as a Raraka.  Whilst the natural assumption on encountering their dark and brooding visage, is evil intent, the truth is quite different.  Each village requires a pairing to be made before a Raraka leaves the confines of the village.  For every Raraka that takes the vows of honor and service as a Paladin, there is a life-pair that follows the path of a DeathKnight. They are committed to a concept of balance that only they can fully inderstand.  A life-pair might never meet again, once the decision to leave is made.  The knowledge that their actions are counterbalanced  by an alter-ego in this way, leads to few personal restrictions on their actions.  Of all the simian races, these are the most unpredictable. 
Affected by: sanctuary, haste, fire shield, shock shield
Skills: fast healing, second attack, hunt, meditation
StrIntWisDexCon
Base3931313834
Max4436364339
Immune to: fire
Resistant to: cold, lightning
Vulnerable to: mental
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Umalu

Available on reincarnation number 3

The Umalu are closely related to chimpanzees and have a quick and agile mind.  They generally have a friendly disposition to those who choose to return the favor. For those who don't... well, for all their small size, their immense strength can be very surprising. Still, rather than fighting, they have an intense curiosity about other people's things... especially in having them.  Those that fully develop their psionic powers take great delight in confusing onlookers with amusing sleight of hand tricks.  The Umalu make fast, loyal friends and most are staunch advocates of the dream and have historically stood against the awakening supported by the children of Darrack.  There are of course, always exceptions.
Affected by: detect invis, sanctuary, infrared, haste, fire shield, ice shield, shock shield
Skills: steal, sneak, pick lock, hide, second attack
StrIntWisDexCon
Base4841414941
Max5346465446
Immune to: cold
Resistant to: fire, lightning
Vulnerable to: blunt
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Orangutan

Available on reincarnation number 4

Orangutans are an old race. They are closely related to humans but have, for the most part, kept to themselves; living in mountainous regions or similar out-of-the-way places. The lore they keep is old, and their quiet demeanor tends to mask their fierceness.
Affected by: detect invis, detect magic, sanctuary, infrared, pass door, haste, fire shield, ice shield, shock shield, acid shield
Skills: steal, sneak, pick lock, hide, second attack, fast healing
StrIntWisDexCon
Base5951575859
Max6456626364
Immune to: cold
Resistant to: fire, lightning
Vulnerable to: blunt
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Gorilla

Available on reincarnation number 5

Gorillas are from deep within primal rainforests and are enforcers feared throughout the dream. They don't care much for politics or people in general, but will occasionally make a friend with someone not in their clan or family. They generally have a dislike for humans, thinking them arrogant, though they prefer to judge people equally. Meaning everyone's a possible target!
Affected by: detect invis, detect magic, sanctuary, infrared, pass door, haste, fire shield, ice shield, shock shield, acid shield
Skills: second attack, fast healing, third attack, hunt, meditation
StrIntWisDexCon
Base6961616569
Max7466667074
Immune to: cold
Resistant to: fire, lightning, disease
Vulnerable to: blunt
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Kekkekulana

Available on reincarnation number 6

Kekkekulanas are a race of simian humans who long ago, were reversed in their evolution by an angry god. They've learned to live well with other simians, though, and have adapted well.  They search for a God that they feel worthy of their loyalty, remembering their ancient betrayal.  Once their loyalty is given, it is forever.  The Kekkekulana aren't known for making waves and generally prefer not to cause trouble.
Affected by: detect invis, detect magic, sanctuary, infrared, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: steal, sneak, pick lock, hide, second attack, fast healing, hunt
StrIntWisDexCon
Base7571717979
Max8076768464
Immune to: cold
Resistant to: fire, lightning, poison, disease
Vulnerable to: blunt
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Oweluv

Available on reincarnation number 7

The Oweluv are a mystery. No one knows from whence come the Oweluv, whether natural or magically made. In the earliest stories mentioning them, they were servants of an ancient evil sorceress from the west, known simply as 'the Old One' to the Oweluv. At some point, though, these winged simians who look similar to Sookoona broke free of the Old One's bondage. Since then, they've held on staunchly to their freedom and will destroy anyone who tries to take it from them.
Affected by: detect invis, detect magic, sanctuary, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: steal, sneak, pick lock, hide, second attack, fast healing, hunt, meditation
StrIntWisDexCon
Base8188858985
Max8693909489
Immune to: cold
Resistant to: fire, lightning, poison, disease
Vulnerable to: blunt
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Oraha

Available on reincarnation number 8

Oraha stand somewhat shorter than the average human, and can walk on all fours or upright at will. While not generally interested in knowledge and learning, they excel at philosophy, religion and a deep, unique folk wisdom. The Oraha are a peaceful race, but produce strong, tough fighters dedicated to the cause they follow.
Affected by: detect invis, detect magic, sanctuary, infrared, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: steal, sneak, pick lock, hide, second attack, fast healing, lore, hunt, meditation
StrIntWisDexCon
Base9794979793
Max1029910210298
Immune to: cold
Resistant to: fire, lightning, poison, disease
Vulnerable to: blunt
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Kambula

Available on reincarnation number 9

Kambula known to some as Australopithecus or the Australopithecines, are a savage tribal group that are native to both desert and rain forest regions. They are highly intelligent. In the stygian mists of forgotten jungles, they live a life of danger, from day to day and are made by it to be tough as nails. Feared and misunderstood by some, their secret lore remains buried deep in the jungles where they live and within their tribes. The Kambula keep to themselves for the most part, but have been legendary adventures since the time beyond memory.
Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: steal, sneak, pick lock, hide, second attack, fast healing, lore, hunt, meditation, parry
StrIntWisDexCon
Base105108104108101
Max110113109118106
Immune to: cold
Resistant to: fire, lightning, poison, disease
Vulnerable to: no vulnerabilities.
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Neanderthal

Available on reincarnation number 10

The Neanderthal are a large, strong and hardy group who aspire to live peacefully, hunting and gathering. Neanderthals aren't known for great agility, but their strength and wisdom more than compensate for this lack. In times past, a feud developed between Neanderthals and humans, and relations remain shaky to this day.
Affected by: detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield
Skills: steal, sneak, pick lock, hide, second attack, fast healing, lore, hunt, meditation, parry
StrIntWisDexCon
Base118118114111118
Max123123119116123
Immune to: cold
Resistant to: magic, fire, lightning, poison, disease
Vulnerable to: no vulnerabilities.
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Codakian

Available on reincarnation number 11

Affected by: detect evil, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breath, water
Skills: steal, sneak, pick lock, hide, second attack, fast healing, lore, hunt, meditation, parry, kick
StrIntWisDexCon
Base129125124124128
Max133130129129132
Immune to: cold
Resistant to: magic, fire, lightning, poison, disease
Vulnerable to: no vulnerabilities.
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Piltdowner

Available on reincarnation number 12

Piltdowners are the result of cruel, evil experiments of an ancient, mad mage. He created them as a mixture of various simian parts, creating Frankenstein-ish monsters with the minds of demons meant to serve him. Unfortunately for him, he didn't realize how strongly life can want independence, and his creations turned on him. They began breeding and became a race of their own. They tend to be angry, bitter people, turning their extreme strength and intelligence against those they dislike. Many of them have begun following the path of Darrack, hoping for a better life, or none at all, after the Awakening.
Affected by: detect evil, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breath, water
Skills: steal, sneak, pick lock, hide, second attack, fast healing, lore, hunt, meditation, parry, kick, bash
StrIntWisDexCon
Base138138131138132
Max143143136143137
Immune to: cold, disease
Resistant to: magic, fire, lightning, acid, poison
Vulnerable to: no vulnerabilities.
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Entwaidemailah

Available on reincarnation number 13

Entwaidemailah are named after their deity, who's name means 'he who walks with fire.' They are a tall, proud race, known for their great manes that resembles that of lions.  These primates have kept a small, but strong number despite feuds with races of larger numbers. The Entwaidemailah are very religious and their lore immense.
Affected by: detect evil, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breath, water
Skills: steal, sneak, pick lock, hide, second attack, fast healing, lore, hunt, meditation, parry, kick, bash, berserk
StrIntWisDexCon
Base149144149144149
Max154149154149154
Immune to: cold, disease
Resistant to: magic, fire, lightning, acid, poison
Vulnerable to: no vulnerabilities.
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Kong

Available on reincarnation number 14

The Kong are huge creatures that resemble gorillas. They are as tall as the tallest of giants and lack the attention that mages and clerics might require. Kongs are generally solitary savage creatures, happily left to their solitude by most, but occasionally, what can be said except that a Kong has to go out and bash something.
Affected by: detect evil, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breath, water
Skills: steal, sneak, pick lock, hide, second attack, fast healing, lore, hunt, meditation, parry, kick, bash, berserk, peek
StrIntWisDexCon
Base159151151155159
Max164156156160164
Immune to: cold, disease
Resistant to: magic, slashing, fire, lightning, acid, poison
Vulnerable to: no vulnerabilities.
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Kordellian

Available on reincarnation number 15

Kordellian are a highly evolved race, known for their extremely high mental capabilities and, at times, their arrogance. The magic ability of Kordellians is legendary, as well as their agility, which they show off regularly at very civilized athletic meets. No one is quite sure in which direction their loyalty lies, but whoever might find them on their side is promised both an excellent ally as well as a very interesting, if frustrating experience.
Affected by: detect evil, detect invis, detect magic, sanctuary, infrared, prot evil, prot good, sneak, hide, flying, pass door, haste, gas shield, fire shield, ice shield, shock shield, acid shield, breath, water
Skills: steal, sneak, pick lock, hide, second attack, fast healing, lore, hunt, meditation, parry, kick, bash, berserk, peek, haggle
StrIntWisDexCon
Base165169169169164
Max170174174174169
Immune to: cold, poison, disease
Resistant to: charm, magic, slashing, fire, lightning, acid
Vulnerable to: no vulnerabilities.
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CCopyright  2005 Elusive Dreams Mud. All rights reserved.
For comments or questions, email Klah.
Last updated: May 25, 2005.