The Current
Clans in the Lands of the
an
extract from the DreamWeaver's Journal :-
After the Cataclysm, Clans became the haven from the Chaos. Great Leaders formed strong bands that both protected and preyed on the survivors that wandered the Lands. Those that declined to accept the protection of a clan, are known as Loners in the lands. Clans receive the benefit of Clan Spells if they manage to hold one of the various Objects of Power (OOP) that can be found in the lands. Clans are created by players and run by players. Their
purpose's vary and you should consider their philosophies carefully before
joining. If there is no clan that suits the role play requirements for
your character, then you can aspire to found your own new clan.
New clans can be formed providing the following requirements can be
met - |
The founder must be at least a
level 100 remort | |
A petition must be made to the Immortals in the form of a note
outlining the
philosophy of the proposed new clan | |
If the proposal is approved a Clan Help must be written and a
description
done for the clan
recall | |
The fee for a new clan is 5000
quest points |
A new clan would then on probation for one month to allow sufficient
members to be recruited.
If the Immortals decide that a clan has
insufficient members to be viable, a warning is given. If the situation does not improve, the clan will be recorded
in the legends of the dream as a Clan from the past.
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